No customer reviews were found for this product. The Prince of Persia has always been a great series | | Review Date: May 23, 2010 | | Reviewer: Funky Winkerbean, | | When 2008's PoP came out, I had a hard time seeing what everyone's problem with it was, it was actually a good game. For all the complainers though, this game should fix the problems right up. This fits perfectly into the Sands of Time mythos, evoking feelings of gaming days gone by. If you play this and don't like it, the PoP games are not for you. This is exactly what the PoP is all about. |
Fun Game! | | Review Date: June 7, 2010 | | Reviewer: Kristen B, Los Lunas, NM USA | | This Wii Game my nephew loves as I bought him for his birthday- The animations are great as well as the storyline. He hasn't seen the movie yet, but is excited too.,, My nephew is 8 btw..Great fun game- We got on Friday, and its his favorite game now! |
Good game to round out the Sands of Time trilogy's story | | Review Date: May 26, 2010 | | Reviewer: Derek Vazquez, Springfield, MA | | Having purchased the Wii version solely due to the extra powers and bonus content, I must say I'm not disappointed at all. Nevermind the Prince of Persia 2008 release, which was good in it's own right, but didn't bring back the fond memories of last gen's PoP. Everything from the graphics to the atmospheric music drew me in. Wii needs more epic games such as this. I like the powers the prince now had and the genie reminded me of a less *itchy version of Elika. The one point in the game I have to bring on is that for the first few hours in (this is a long game) the story isnt as strong as I'd have liked, but more on in it gets better. The Wii version's controls are dead on when it comes to the adventuring portions, but during fights although youre given a multitude of abilities I found that flailing the controllers wildly worked best lol. All in all I'm happy with a more traditional Prince title like Forgotten Sands and hope that they continue both Prince games as separate brands. |
THIRD BEST IN THE SERIES AND A LOT OF FUN!!!! | | Review Date: May 19, 2010 | | Reviewer: Travis Deputy, Padukee, Keentukee | It's kind of hard for me to review this game because there are so many things I like about it, but a handful of things that make me shake my head and wonder what Ubisoft was thinking. In my opinion this is the third best Prince game out of the five that start with the Sands of Time game. The Sands of Time is still my favorite(I wish they would make a reboot of that one graphically) followed by The Warrior Within, then the last Prince of Persia on the PS3, lastly The Two Thrones. So, what to start with... the good or the bad... let's get the bad out of the way.
Graphics: Come on Ubisoft! This is 2010, not 2005! The graphics on Forgotten Sands should have been much better with the technology that is available today. Ubisoft is capable of making beautiful games. I'm not sure what happened here. It's not terrible, but it is below par for action/adventure games of this day and age. What this game needs graphically is a nice polish. It some levels it is graphically beautiful and in others it's kind dull and pitiful. It's not a huge disappoinment and it doesn't detract a whole lot from the game, but it is something that needs to be noted.
Story: It's pretty much the same kind of story that took place within The Sands of Time game. I loved the story in that game, but the problem here is it's been done before. Couldn't they come up with something a bit more original. Again, it's not a huge disappointment and it probably won't detract away from the fun you're going to have playing it, but it might was well not even have a story. I found myself not really paying much attention to it.
Gameplay: First, let me say the Prince, as in the other Prince games, moves with acrobatic grace. However, that doesn't help the combat system. The fighting moves seem sluggish and uninspired at times. The enemies you fight for the first good portion of the game(probably the first half or so) are dumber than rocks as far as a.i.(no, I don't mean Allen Iverson either LOL) is concerned. I mean seriously none of the low level enemies have any kind of finding strategy. Yes, the screen will fill up with 20-25 enemies at a time, but you never really feel like you're in any serious danger, and that's not b/c the Prince is a complete badass. I think Ubisoft could have learned something from God of War 3's combat system. All is not lost, though because the later enemies do provide a rather robust challenge. Thankfully it's not overly challenging.
On to the good stuff...
Gameplay, again: Yes, a big portion of the gameplay is awesome. The Prince's magic attacks are awesome and a whole lot of fun wiping enemies out with. The whole climbing and wall running is just as much a blast as before. It can get quite challenging, and even frustating at times, later on the game when you have to combine different powers to get through a certain level/portion of the game. Being able to freeze water and climb up it is challenging, without being overly so, and fun. Timing and stringing together your powers to further your progress is a big part of what makes Forgotten Sands so much fun.
Rewind Time: It was kind of crappy in the last Prince game when you had unlimited rewind time. I think it took away a lot of the challenge that the game offered. Not so, in this game. You can rewind, once your rewind bar is maxed out, about 5 times or so. This adds more challenge to the game without it becoming frustating. Don't mistake me that there isn't parts in this game that will frustate you. There are sections were you may have to attempt to climb something or do a combo power sequence X (i.e. 7 or 8) number of times. Fortunately the fun and challenging parts far outweigh the frustating parts.
Music: I love the music in Forgoteen Sands. Possibly the best in the series. It has a real Arabian feel to it and the mood of it fits every level perfectly. It's probably one of things, besides all the climbing and wall-running, that kept me glued to the game from beginning to end. Excellent musical score, but somewhat shoddy graphics. It makes no sense.
Length: It's rather meaty quest. I'm not sure how long it took me to go through it, but if I had to guess I'd say in the neighorhood of 12-15 hours. I got this about 3 p.m. CST yesterday(starting playing immediatly) and just finished it a few hours ago. I actually liked the ending and I hope they continue with this new direction for the Prince. I won't give anything away about the ending, but I think you'll be satisfied with it.
Fun: Oh yeah! It's a helluva lot fun, even taking into account the missteps that Ubisoft made. I'm kind of burnt out on it right now, but I definitely see myself going through it again with this Prince. The bottom line is you're going to have a fun adventure with the Prince as wall climb/run and fight through hordes of enemies to save the day. For some this may be a rental only, but if you're a diehard Prince of Persia fan(like me) or big fan of action/adventure game(me, too) then I'd say it's safe to add this to you're collection. Despite a few missteps, it's still a awesome game loaded with fun!
I give Prince of Persia: The Forgotten Sands 4.5 stars or a 9 out of 10 for fun factor and 4.25 stars or an 8.5 out of 10 overall. I had a blast with it I think you will, too! |
A rental filled with magic and tedium | | Review Date: May 24, 2010 | | Reviewer: Cloud, Canada | Game's too flawed for a 4 but it's not mediocre enough to warrant a 3 so consider this a 3.5 star review.
As a massive fan of the 2008 refresh of the Prince of Persia series, I often felt like as much of an apologist as an enthusiast, trying to convince people that the one from 2008 was an incredibly solid title with absolutely gorgeous graphics, a nice attempt at a different combat mechanic and a promising start to hopefully another successful trilogy. However the title was released in an incredibly busy fall/winter period and despite some positive press, the game didn't exactly sell well, not to mention the criticisms that it was too easy. I will admit the platforming was very rudimentary and basic in that game but it was also slightly zen-like, almost effortless and you never felt frustrated by the puzzle-y platforming aspects and it was a game where you can just..."go" and not worry about repeating long sections or have your fifth attempt at another hard section. Which makes the appearance of "Forgotten Sands" a very curious one, not only because it makes you wonder if they're even planning to continue the Elika story or if they stopped because of the low sales or if this is just a bonus release until a "Prince of Persia 2" or whatever it's called. And then of course there's the film version of "The Sands of Time" coming so close to the game's release and it makes you wonder about what this game is trying to do: rejuvenate the old Prince after the low sales of the last one? Just a simple cash grab for the movie-going masses? Either way, it's a game that as a longtime Prince of Persia fan, I don't regret I played it but I do regret that it's not a great game.
Story: Set in-between the time between Sands of Time and Warrior Within, we find the Prince (now voiced by Yuri Lowenthal who did Sands of Time and Two Thrones) visiting his brother's kingdom only to have it under siege. The brother, at a loss and outnumbered, unleashes a powerful demon known as Ratash and the 2 brothers carry a medallion that can end the whole affair but the brother, caring for his kingdom but also for the newfound power, doesn't make it easy and it's up to you to once again save another kingdom and bring down Ratash.
Warrior Within got heavy flak for being a really dark game in which the Prince said lines like "you bitch!" and apparently became a Godsmack fan, as evidenced by the metal riffs as well as the darker tone of the game in general, let alone the storyline but personally, aside from the metal, it kind of made sense. Having messed with time so much in the first game, the Dahaka was sent after the Prince almost like a time officer, trying to make the Prince atone for all the time interference he did and tried to kill him, causing the Prince to be constantly hunted and barely getting any sleep by the time Warrior Within rolled around. There's none of that in Forgotten Sands; there's no change in personality, no mention of the Dahaka's upcoming appearance and aside from one mention of Farah, this might as well have been a stand alone. The main plot itself in the game isn't that exciting either as there's no Kaileena to play off of or a Farah for some love triangle or even any kind of bond and the character you mainly associate with in the game seems more like an ally than anything more. Ultimately, Forgotten Sands as a story feels kind of unnecessary and it could've taken place before Sands of Time or after Two Thrones and you wouldn't have been able to tell the difference.
Graphics: Like I mentioned above, the 2008 version of Prince of Persia is still one of the most stunning games available on consoles and not only the artistic design but the vistas, animation and impeccable detail makes it a sumptuous treat for the eyes. Forgotten Sands on the other hand looks bland and even when the game opens up with adding some new color, the game still doesn't look terribly gorgeous. Ubisoft basically said the combat was like the previous trilogy only there would be at least 50 enemies on screen but apparently somebody didn't tell them to have the game optimized for that kind of enemy count as the game can slow to a crawl and there's even gameplay hiccups during platforming itself at times which boggles the mind since Assassin's Creed II was twice as populated in parts and that thing barely coughed. Then again, the set piece at the end of the game is stunning and one bizarre location looks nice but the chief offender is the Prince's face, almost neanderthal-ish, like his face has no bone structure. This I don't get either since the Wii version and even the cover and disc art has a much better looking Prince so why his face looks so messed up is just weird.
Sound/Music: Like mentioned above, Yuri Lowenthal provides the voice again and I got to say I missed him. Nolan North did a fan job with 2008 one but he felt almost stoic, kind of bland as a main character. Yuri's Prince on the other hand is fallible and still has that tendency to talk to himself and make little quips about things and while he's not as buff and manly, he feels way more relatable as a main character. The music is pretty good but it's not really a memorable soundtrack and one you can hum but I guess it does the job well. The sound effects are decent and pretty basic so there's nothing much to talk about there.
Gameplay: One complaint that was lobbied against the '08 one was that it was too easy, but mainly people were complaining about Elika and her tendency to save you from mistimed jumps and mistakes even though all she was a fancier (and cuter) time rewind from Sands of Time or even a "now loading" screen substitute. Forgotten Sands tries to bring back the trickier parts of Sands of Time with timing and mastery of your abilities getting you through. Prince gets 3 main abilities: the time rewind which is back like you remember, make a mistake, press RB and rewind to give you another chance. There's also the...I don't know what to call it but it's like the power from Epilogue DLC from the last game where you can bring back platforms, beams or water fountains/jets and reinstate them to be used but only one can be turned on at the same time. But your main ability is the water freeze where holding LT will freeze water which either acts like a water column you can climb up or jump off of or make it like a beam you can jump and swing off of. These abilities will start to mesh a bunch in the game and pretty soon you got to freeze a waterfall, run up it, jump off, freeze the jet to jump off, turn on a platform, wall-run across a frozen waterfall, jump off and...yeah, it gets complicated, almost turning the game into a rhythm game. My biggest issue though is that the controls don't feel..."nailed" and you'll absolutely swear you pressed the button to make the Prince jump off a wall or have him not run up a wall even though you're holding the button for it. The platforming's as tricky as ever but it's just the controls that are not quite as refined as I would've liked. If you're a longtime Prince fan, you'll know the difference between a legitimate mistake on your part and a control issue where the Prince did something you had no intent in doing and sadly, the game has a few.
In 2008, the Prince had more of a cinematic one-on-one (well, two, counting Elika) and I kind of liked it, especially since the Sands trilogy had a more button-mashy vibe and that returns in Forgotten Sands though there is some differences. One is that the game has 4 powers you can use, ice power that shoots out waves of ice when you attack, a flame attack that sets enemies a-light, a shockwave that knocks enemies to the ground and a stone armor that gives you better defense. The lack of a block button I feel is disappointing because the enemies are quite plentiful and it's very easy to get hit by people you didn't even know were about to hit since there's at best 40 or even 50 onscreen at once. But the combat feels adequate but definitely not ideal since lack of lock-on makes you swiping at the air but the kick button gives you a way to knock enemies away and give you some breathing room (plus it allows you to get your "300 `This is Sparta!''" kicks out, complete with achievement). My one issue here is the camera because there's these typical rhino bosses where you have to dodge before they ram into you, causing them to crash into the wall, but when you're juggling fighting 30 guys in addition to 2 rhinos, getting nailed out of nowhere than nailed by the second one while you're down is beyond frustrating. As much as the platform is the highlight in Prince games, the combat always seems to be a problem.
The puzzles aren't exactly that tricky and it's more platforming puzzles now though there's some occasional "puzzle" puzzles in there. They seriously overdid the swinging spiky logs, the spike-y floors and the spike-y columns that move back and forth and after awhile you feel like "is this all the platforming you're going to make me do?" Also the game is remarkably short and aside from a slow beginning it starts to pick up but the game has barely any replay value and there's not much reason to replay the game aside from achievements/trophies.
So should you buy Prince of Persia: Forgotten Sands? If you own the previous 4 or you're a diehard Prince fan anyway, then go ahead but personally I wouldn't. It's too brief given its full retail price and from a story standpoint, it's nice nostalgia but unneeded so this game is what I call the "Gift game": you'd gladly accept if somebody bought it for you but paying full price yourself just doesn't sound right. Solid rental.
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A better, albeit less finessed prince than last time | | Review Date: June 21, 2010 | | Reviewer: Pikminfan, Rossburg, Ohio United States | I'll start by saying how surprised I am to see the amount of negative reviews this game has garnered here. Sure-Prince of Persia: The Forgotten Sands is not perfect, but for the most part it's a very solid and fun play through. If anything, the only real disappointment of the game is it's unremarkable last gen graphics.
It's pretty safe to say a game is fun when a player starts the game all over again immediately upon its completion. That was exactly the case for me with Prince of Persia: TFS. I've even considered a third play through. It's that fun and addictive.
Make no bones about it, I'm a huge Prince of Persia fan. "The Sands of Time" is still one of my all-time favorite games. That particular entry was about the closest thing to perfection I've seen in a game and the two follow up games "Warrior Within" and "The Two Thrones" were for the most part great to play as well. Then came the 2008 title "Prince of Persia" for Xbox 360 and PS3 which was beautiful to look at but unremarkable to play.
"Prince of Persia: The forgotten sands" is a welcome return to the Prince's earlier roots and I enjoyed this one exponentially more than the last entry. What I do miss from the last game however are the graphics. In comparison to the 2008 Prince of Persia, TFS is a fairly large step backwards graphically. This game looks as though it might have been perfectly at home on any of the last gen systems. Outside of the cut scenes-the graphics are pretty mediocre and surprisingly bland for a series known to graphically wow the player with each outing. And (as a side note) what's up with the ugly black glow around the Prince in certain areas? "Alan Wake" had this same graphical weirdness. I truly hope this isn't some new trend in video game graphics. It looks really ugly and out of place and does not do the game's already so-so graphics any favors.
One of The Forgotten Sands most notable characteristics is how "player friendly" the game is. It's not overly difficult or frustrating (outside of a few sections with freezing and unfreezing water at the very end of the game) and combat is very straight forward and easy to understand. Also-the game does a great job of letting you know where to go and what to do next. It is also well paced-switching back and forth frequently between combat and platforming so neither mechanic gets too dull or repetitive.
There are a few tradeoffs to this more player friendly prince however, and that comes in the form of less nuanced combat mechanics (combat has devolved somewhat into mere button mashing), easier puzzles and less challenging "trap" areas. This is most definitely a more casual Prince experience than previous games-but that's not necessarily a bad thing. Sometimes it's great to just sit back, relax and play a great game that doesn't expect the world from you.
That being said though, "The Forgotten Sands" is not at all shallow or forgettable-quite the opposite in fact. New abilities like freezing water, revealing past areas, a cross chasm jump ability involving your enemies and upgradable elemental powers add a lot of freshness to the Prince franchise. These new play mechanics go a long way to reviving the POP game play we're familiar with and add a whole new level of fun and technique. The water freezing alone makes for some absolutely brilliant and completely original areas the likes of which no Prince of Persia has seen before. Of course classic tried and true POP mechanics make their return as well including wall running, column hopping, time reversal and even a couple of mechanics introduced in the 2008 game.
Prince of Persia The Forgotten Sands is perhaps not the most graphically finessed game it should be considering the gorgeous last installment, but it is definitely a return to the brilliant fun play of the last gen trilogy. I'm eagerly awaiting the next prince installment where hopefully both the game play and the graphics are truly up to par with the current console generation. Regardless though, this is still an absolute blast to play and should not be passed up under any circumstance.
PS: One last thing I wanted to comment on is the length of the game. Several people have griped that the game is too short. True, the game is only about six or seven hours in duration, but that's not a bad thing. Not everyone has 30 plus hours of free time on their hands to sink into a video game. The Forgotten Sands is a great experience for all seven of it's hours, so why does it matter how brief the game is? |
Finally a true Prince of Persia game for the Wii | | Review Date: May 28, 2010 | | Reviewer: Surgery100, Washington, DC | Wii owners constantly hear how any given game is sooo much better in either the PS3 or the 360. Those of us, like me, who only have a Wii are left to wonder. Well, this Prince of Persia game is fantastic. It seems like it was built "from the ground up" for the Wii. From the initial adrenaline-filled wild escape from some immense structure sinking into the sand, the game is full of twists that keep you entertained. The game feels fresh, that is, all the challenges are different. There are of course sword battles to be had, but this is not just a fighting game. There is also a fair amount of climbing ledges, flying over walls and then there are plenty of logic puzzles to solve.
The game provides a good balance of "wisdom-type" puzzles and "skill-based" scenarios. The game never becomes too difficult (I'm by no means a hard-core gamer and could get through the game).
Controls: Whether is is trying to align structures to make water flow through a room or light to get from one end of the room to the opposite end, or sword fighting an evil enchantress the controls are fairly responsive.
Graphics: Fairly impressive. There is a great level of detail in all the scenes. All the changes of scene fell fluid and there is very little stoppage in the action.
Sound: Great soundtrack that complements the action.
Summary: Overall a great game, one of the best action games for the Wii. Great graphics and sound complement the action. Something for everybody, from traditional fights to puzzle solving to first person adventure. |
While it's no Warrior Within, this Prince of Persia offers enough of the old and new to still be fairly satisfying. | | Review Date: May 27, 2010 | | Reviewer: Jason C. Smolesky, | Prince of Persia's rebooted franchise has established a very familiar formula at this point. Put a kingdom in peril, insert the prince, make him jump ,roll,dodge, leap and parkour about, whilst fighting baddies then the stir in a great narrative and epic final battle.The result is usually a stunning game which will keep you enthralled for hours.
The Forgotten Sands is no exception, although I felt that it plays it too safe. This is the old prince and game play style you may remember from previous games and I think fans of the series will enjoy this "episode" short as it is.
Graphics - This is a great looking game. The palace is remarkably detailed from giant tapestries and minuets to detailed stonework and gorgeous water effects. One could easily overlook the care that went into the backgrounds and models as they blast through the levels . Maliq and side characters also look spot on. And from an animations standpoint the Prince is too. Every detail of his movement is lifelike and well executed.
That said, the prince apparently visited Janice Dickenson' s plastic surgeon. Not sure what happened here but he looks like a different.....and much uglier dude. Now of course this may be partly the fact that he is in "HD next gen" for the first time. Thankfully, the voice is familiar and you will probably forget this minor snafu early on. Besides, you spend more time looking at the back of his head than his ugly mug anyways.
Audio-
This game sounds great, but the really star of the show is the music..which really makes many dull moments come to life and it certainly stands up to rest of the series. Epic music-thumbs up there
Controls-
Right off the bat you already know these controls if you have played a POP game which a few exceptions.
1. I had to invert the Y axis in the menu- not sure but I could have sworn that this setting was default on previous games- no biggie-
2. You will be using allot of shoulder buttons later in game. Your hands will cramp up so get the tiger balm ready and give your digits a break after a while.
Gameplay- Well its very standard POP - The game incorporates a few new moves and new mechanics. The core of which is freezing water, well freezing is not really correct. You make water solid, so it's like freezing minus the cold. This mechanic is great because it offers some challenging new puzzles where you have to time the freezing , on and off to get through one waterfall than jump to another etc. There are a few other new mechanics but this one is the most frequently used.
Combat-
The combat is an issue, I can see that they wanted to streamline and simplify it however I think they over simplified it. The enemies are a total pushover.Sometimes they just stand there waiting for you to cut them down while holding their swords likes they are about swing but first they want to give YOU a chance to kill them....???? W T H ?
The addition of powers like the fire trail and freeze blast thing makes this WAY TOO EASY. Combat is almost an annoyance in this game and certainly takes backseat to platforming. Which is OK,...but Warrior Within was able to balance this and I don't see why they chose to go the opposite way here. I prefer the deeper combat system and I question this choice by the developers .
Also- I couldn't help but notice that all the mid-bosses are all the exact same enemy...roll away let him hit the wall the slice his ankles, jump on him stab him and repeat- Including the Efreet-
wow talk about lazy, if there had been more diversity this may have salvaged the combat a bit.
One last thing on game play; I thought the boss fight in the last game was WAY TOO HARD.....this game it was quite the opposite.....in fact I cant recall a recent game where the final boss was such a push over.
Story-
The story is pretty straightforward and has very few twist turns or anything interesting to it that would actually make me care. The only dynamic is the whole "Brothers" thing and even that falls flat. It almost seems like the story was an after thought.
This is a shame because in my opinion it's the games biggest issue. The thing that made "The Sands of Time" a great game was the AMAZING narrative . It was as if a story from Arabian Nights had come to life and put YOU right in the middle as the hero. This series is built on a great character and great storytelling but sadly here it really fails to sweep you up. This is a minor "Episode" of the princes life and rather mediocre one at that.
Conclusion-
This is not a bad game, it just suffers from a few minor issues and a mediocre story. Fans of POP will be right at home with this game and I suspect will find some enjoyment with the new freeze water power. My advise--->Rent it-
It is a good game just not up to snuff with the rest of the series....don't waste 60 bucks -- because although it has some unlockable modes etc. chances are after you beat this game you'll move on. It had allot of potential but I felt it was just short of the mark of being a rightful heir to this series throne. |
a true wii Prince of Persia | | Review Date: June 13, 2010 | | Reviewer: staytruetotheoriginalG1, | so here i was just finishing the Ps3 version of the 'forgotten sands' when i see a trailer for the Wii version. 'hey that's not the same thing thing at all' i thought. followed by 'cool more POP!' and boy i cant remember this ever happening before. same title different version. i also have the 'force unleashed' on both the Ps3 and Wii, there are differences but has the same storyline. i bought them both just to see what was the better version. the winner? the Wii version. but that is a hole other review.
lets get back to POP FS Wii.
gameplay.
its POP alright, but at first i was worried this version was going the same path as the 2008 Ps3 version, wich was 'press X...X...X....X....X' it was like the game played it self. FSwii felt the same at first (press A for everything) but soon i found out the programmers clearly wanted to make it simple for when you have the magic powers. if the Prince his movement where done with more buttons than A it would have been very confusing indeed. sadly they did make one error. when in a magical bobble (wich you can create yourself) you press B, then to get higher you need to use a magical power to create a handle to jump to. out of games instinct (if we can call it that) i press A to create the handle because i feel if i press B again i will make the bubble disappear, so i press A and i fall. A and Z do the acrobatic action B the magic. it feels a little off for me.
ah the combat. POP has never been great at this. Sands of Time was to tedious, Warrior Within -better sure- had enemies jump at you from nowhere so in fighting some other guy you got hit from his buddy you didn't even noticed was there, also how fair is it this happened in mid combo? you cant block! same problems in Two thrones, also the camera forced you to fight even when you wanted to retreat. do a combo you run up a wall instead. in 2008...it was just dull press attack until the game tells you to block (NO REALLY!) FSps3 has you hack around at 50 enemies. it is surprising however that the combat on the Wii is more difficult than on the Ps3. unlike the Ps3 you really need to watch your enemy and there is some strategy needed. the final boss however is ridiculously easy!
puzzels. when will they realize this just slows the game down? if i want puzzels ill play Zelda. past POP games had just a little compared to the Wii version. so much it annoys me at times. i want to run up walls not do a memory puzzle at every door! this is the reason i took away one star. puzzles fine but base them on the acrobatic nature of POP games.
the last part of the game will have you redo the same puzzle over and over to open a teleport door. lucky the puzzle gets easier every time you have to use it.
Graphics. (textures)
the game has a nice look to it and the levels are very nicely designed.
but.
it looks a little better than a Gamecube to me than a true Wii game. let me help to get one myth out of the world. the Wii is not a Gamecube with motion control. the Wii is about twice as powerful. yet for some reason only Nintendo shows us this. just compare this to something like Super Mario Galaxy. the problem is that the Wii got alot of Ps2 ports, this made gamers think the Wii is even weaker than it already is (next to the Ps3) Nintendo itself is also guilty of this even Twilight Princess, a wonderful game, is acually a GC game.
but i have to say FSwii does look great. even when Graphics can add alot to the experience its the gameplay that really is the hearth and soul of every game. and the Wii is in many ways ahead of the Ps3 and X360 only now they present a motion control controller to there concoles. off course Nintendo is likley on the way to present another true next gen console.
got a little side tracked there.
lets just say the graphics of FSwii serve their purpose.
...you can unlock the SOT outfit, but for some reason wearing the SOT outfit the Prince his face doesnt move then even when he is talking. kinda lazy there Ubisoft.
story.
in books or movies the story is the heart and soul. in games its the gameplay, but that doesnt mean a story cant add to the experience. look at the Zelda series. even Mario.
the Sands of time trilogy has a wonderful tale of coming of age for the main character. (the Prince) he starts as a young arrogant boy but ends as a noble king. its storytelling at its best. that doesnt mean there are no issues. like how can there be sands of time in the past (Warrior Within) if the Empress hasnt created it yet? why is the Dahaka after the Prince even when he never opened the hourglass?
this game is said to take place between Sands of time and Warrior within. granted on the Ps3 version characters and locations of Sands of time are mentioned. but here nothing. also the Prince seems to act like the arrogant young boy from the beginning of SOT, he is even after 'honor and glory' but at the end of SOT the Prince learned there is more to live than that, or there sould be to his. after playing the Wii version to the end, i would say this game takes place before SOT.
the story has the Prince find a genie on a market place, she promises to give him a kingdom and a princess, eager to prove himself to his father and to get honor and glory he sets out to claim this land. sadly he finds that the land is corrupt by a dark magic. after releasing an evil witch the Prince finds its his duty to save this land. or was that the Genies intent the hole time?
the ending (i will not spoil anything) left me a little confused. did the Prince save the land or not? you decide.
there is another issue i have with the story off both version in general, if they both take place between SOT and WW...then where is the Dahaka? or in the Wii version where is the sands of time?
is it even the sands of time on the Ps3 version? for a 'betweenquel' this story doesnt add anything to the SOT storyline. we dont learn anything new.
now before you mention it, the amulet the Prince had in WW? he got that from farah at the end of SOT right after he wakes up in the thomb. so i dont know what the second amulet on FSps3 is all about.
or does this game take place in the new timeline that was created when the Prince prevented the creation of the sands in WW?
as you can see it leaves alot of questions.
even more POPFS?
yes! i havent played them yet, but here is what i can figure.
there is the PSP version it to has its own story something about the Prince wanting to kill a monster that is after his family.
the DS version has the Prince in prison and doesnt know who he is, the genie of the Wii version returns to help him (so the DS version is a sequel to the Wii version?)
now if you like me happen to own a Wii DS PSP and Ps3 then there is alot of POP out there in one go. but if you happen to own just one like the Wii, then i can imagine you feel a little left out. i mean wich is the main game? what is the main story? are all 4 connected like chapters? perhaps there is no main story perhaps its just the game you happen to have.
but no wii/ps2 port? hey ubisoft you missed a change for a quick buck!
conclusion.
the wii version is twice as long as the Ps3 version (the wii is less powerful huh?) there are more chalenging moments, the gameplay is way more creative (thanks to the wiimote)
even the fighting is more intresting (but could we please get an option next time to swing the sword with B or something? my arm is getting tired!) graphics are nice yet not fully what the Wii could be capable off (think about the graphics of God of War 2 from the Ps2 only better) the story surves its perpose but could have been a bit more in some areas and the ending left me hanging. as a 'betweenquel' it feels more like a prequel.
this is really a game everyone that owns a Wii and or likes POP sould have.
oh and before i end this review i have a little warning for players in the PAL areas (Europe) im not sure but 'Prince of Perisa: Snes' may not be included.
thank you and see you around. |
Actually pretty good game | | Review Date: May 19, 2010 | | Reviewer: Adam J. Currier, Louisiana, LA USA | I will start out saying this game may have been tethered to the release of the movie, but it is not the same story. This game takes place directly after the movie that is coming out.
I have played through for about 2 hrs, and am rather enjoying it. It literally feels like playing the two thrones on PS2, but with great advances made to the fighting, graphics, and general feel of the game. Not long into it you are fighting 20-30 enemies at one time with 3-4 enemies spawning more and more out the ground. The best part I have played thus far is the ability to solidify water spouts selectively. You will jump from one to another then have to release the freezing button to go through water in liquid form only to immediately freeze it again to make it to the next pillar. It is challenging enough that you will need to rewind time once or twice but easy enough to figure out on the fly.
the fighting mechanics are very basic, you have your standard hack and slash combined with power moves, by holding the attack button, and your acrobatics such as jumping on an enemey and stabbing him in the back as you flip around them. You can also mix in several powers with the attacks that will help you compensate for the large waves of enemies that come your way. There is also a common upgade system for attacks and powers that you purchase by gaining XP from killing opponents and breaking sarcophagi.
The controls are kinda sticky, but you get used to the timing pretty easy and will be off and on your way quickly. This game has already thrown 3 challenging puzzles my way only 2 hrs into it.
All in all I am pleased with the game, much more so than I was the revamped version of P.o.P. last year. Ubisoft went back to basics and totally got back on track with this game in my opinion. I suggest buying and giving a try for yourself |
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