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“Halo: Reach,” developed exclusively for Xbox 360® by acclaimed developer Bungie, is the blockbuster prequel to the best-selling Xbox franchise of all time. It represents the culmination of Bungie’s 10 years of experience crafting groundbreaking “Halo” games that have raised expectations for what can be achieved in a video game.
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  • Meet Noble Team. For the first time, players will fight alongside a squad of iconic Spartan soldiers, each with deadly talents as unique as their individual personalities and customized gear
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Prince of Persia: The Forgotten Sands Video Game 360,PS3,Wii, Pre-Order Now!

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Prince of Persia: The Forgotten Sands Video Game 360,PS3,Wii, Pre-Order Now!
 
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Marking the next-gen console debut of Ubisoft’s critically acclaimed series, Prince of Persia - The Forgotten Sands is the next chapter in the fan-favorite Sands of Time universe. Visiting his brother’s kingdom following his adventure in Azad, the Prince finds the royal palace under siege from a mighty army bent on its destruction. His brother Malik decides to use the ancient power of the Sand in a desperate gamble to save the kingdom from total annihilation. To save the kingdom, the Prince must embark on an epic adventure in which he will learn to bear the mantle of true leadership, and that great power often comes with a great cost.
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  • From huge-scale multi-enemy combat to dizzying feats of acrobatic prowess in gigantic environments enhanced by the Prince?s ability to control nature and time, The Forgotten Sands will push the Prince?s prodigious abilities to a not-yet-seen level.
  • With all-out war at the gates of the kingdom, the Prince?s abilities will be challenged like never before through the course of epic wow moments, be it by scaling a castle tower collapsing under bombardment or combating foes hundreds of feet tall.
  • Wielding powers of nature and time, the Prince will have unparalleled mastery over his environment and his enemies. The Prince will discover that harnessing the forces of nature itself will prove to be a devastating companion to his ability to rewind time.
  • Powered by the Anvil Engine used for Assassin?s Creed 2, The Forgotten Sands promises to bring a Prince of Persia experience like never before seen.  Battle hordes of enemies at once, explore life-like settings, and experience a more powerful Prince.
  • Set between Prince of Persia ? The Sands of Time and Warrior Within, The Forgotten Sands provides fans with a new chapter in the saga of the Prince, and an opportunity to deepen their understanding of the events from this series.
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The Prince of Persia has always been a great series
 
Review Date: May 23, 2010
Reviewer: Funky Winkerbean,
When 2008's PoP came out, I had a hard time seeing what everyone's problem with it was, it was actually a good game. For all the complainers though, this game should fix the problems right up. This fits perfectly into the Sands of Time mythos, evoking feelings of gaming days gone by. If you play this and don't like it, the PoP games are not for you. This is exactly what the PoP is all about.
Fun Game!
 
Review Date: June 7, 2010
Reviewer: Kristen B, Los Lunas, NM USA
This Wii Game my nephew loves as I bought him for his birthday- The animations are great as well as the storyline. He hasn't seen the movie yet, but is excited too.,, My nephew is 8 btw..Great fun game- We got on Friday, and its his favorite game now!
Good game to round out the Sands of Time trilogy's story
 
Review Date: May 26, 2010
Reviewer: Derek Vazquez, Springfield, MA
Having purchased the Wii version solely due to the extra powers and bonus content, I must say I'm not disappointed at all. Nevermind the Prince of Persia 2008 release, which was good in it's own right, but didn't bring back the fond memories of last gen's PoP. Everything from the graphics to the atmospheric music drew me in. Wii needs more epic games such as this. I like the powers the prince now had and the genie reminded me of a less *itchy version of Elika. The one point in the game I have to bring on is that for the first few hours in (this is a long game) the story isnt as strong as I'd have liked, but more on in it gets better. The Wii version's controls are dead on when it comes to the adventuring portions, but during fights although youre given a multitude of abilities I found that flailing the controllers wildly worked best lol. All in all I'm happy with a more traditional Prince title like Forgotten Sands and hope that they continue both Prince games as separate brands.
THIRD BEST IN THE SERIES AND A LOT OF FUN!!!!
 
Review Date: May 19, 2010
Reviewer: Travis Deputy, Padukee, Keentukee
It's kind of hard for me to review this game because there are so many things I like about it, but a handful of things that make me shake my head and wonder what Ubisoft was thinking. In my opinion this is the third best Prince game out of the five that start with the Sands of Time game. The Sands of Time is still my favorite(I wish they would make a reboot of that one graphically) followed by The Warrior Within, then the last Prince of Persia on the PS3, lastly The Two Thrones. So, what to start with... the good or the bad... let's get the bad out of the way.

Graphics: Come on Ubisoft! This is 2010, not 2005! The graphics on Forgotten Sands should have been much better with the technology that is available today. Ubisoft is capable of making beautiful games. I'm not sure what happened here. It's not terrible, but it is below par for action/adventure games of this day and age. What this game needs graphically is a nice polish. It some levels it is graphically beautiful and in others it's kind dull and pitiful. It's not a huge disappoinment and it doesn't detract a whole lot from the game, but it is something that needs to be noted.

Story: It's pretty much the same kind of story that took place within The Sands of Time game. I loved the story in that game, but the problem here is it's been done before. Couldn't they come up with something a bit more original. Again, it's not a huge disappointment and it probably won't detract away from the fun you're going to have playing it, but it might was well not even have a story. I found myself not really paying much attention to it.

Gameplay: First, let me say the Prince, as in the other Prince games, moves with acrobatic grace. However, that doesn't help the combat system. The fighting moves seem sluggish and uninspired at times. The enemies you fight for the first good portion of the game(probably the first half or so) are dumber than rocks as far as a.i.(no, I don't mean Allen Iverson either LOL) is concerned. I mean seriously none of the low level enemies have any kind of finding strategy. Yes, the screen will fill up with 20-25 enemies at a time, but you never really feel like you're in any serious danger, and that's not b/c the Prince is a complete badass. I think Ubisoft could have learned something from God of War 3's combat system. All is not lost, though because the later enemies do provide a rather robust challenge. Thankfully it's not overly challenging.

On to the good stuff...

Gameplay, again: Yes, a big portion of the gameplay is awesome. The Prince's magic attacks are awesome and a whole lot of fun wiping enemies out with. The whole climbing and wall running is just as much a blast as before. It can get quite challenging, and even frustating at times, later on the game when you have to combine different powers to get through a certain level/portion of the game. Being able to freeze water and climb up it is challenging, without being overly so, and fun. Timing and stringing together your powers to further your progress is a big part of what makes Forgotten Sands so much fun.

Rewind Time: It was kind of crappy in the last Prince game when you had unlimited rewind time. I think it took away a lot of the challenge that the game offered. Not so, in this game. You can rewind, once your rewind bar is maxed out, about 5 times or so. This adds more challenge to the game without it becoming frustating. Don't mistake me that there isn't parts in this game that will frustate you. There are sections were you may have to attempt to climb something or do a combo power sequence X (i.e. 7 or 8) number of times. Fortunately the fun and challenging parts far outweigh the frustating parts.

Music: I love the music in Forgoteen Sands. Possibly the best in the series. It has a real Arabian feel to it and the mood of it fits every level perfectly. It's probably one of things, besides all the climbing and wall-running, that kept me glued to the game from beginning to end. Excellent musical score, but somewhat shoddy graphics. It makes no sense.

Length: It's rather meaty quest. I'm not sure how long it took me to go through it, but if I had to guess I'd say in the neighorhood of 12-15 hours. I got this about 3 p.m. CST yesterday(starting playing immediatly) and just finished it a few hours ago. I actually liked the ending and I hope they continue with this new direction for the Prince. I won't give anything away about the ending, but I think you'll be satisfied with it.

Fun: Oh yeah! It's a helluva lot fun, even taking into account the missteps that Ubisoft made. I'm kind of burnt out on it right now, but I definitely see myself going through it again with this Prince. The bottom line is you're going to have a fun adventure with the Prince as wall climb/run and fight through hordes of enemies to save the day. For some this may be a rental only, but if you're a diehard Prince of Persia fan(like me) or big fan of action/adventure game(me, too) then I'd say it's safe to add this to you're collection. Despite a few missteps, it's still a awesome game loaded with fun!

I give Prince of Persia: The Forgotten Sands 4.5 stars or a 9 out of 10 for fun factor and 4.25 stars or an 8.5 out of 10 overall. I had a blast with it I think you will, too!
A rental filled with magic and tedium
 
Review Date: May 24, 2010
Reviewer: Cloud, Canada
Game's too flawed for a 4 but it's not mediocre enough to warrant a 3 so consider this a 3.5 star review.

As a massive fan of the 2008 refresh of the Prince of Persia series, I often felt like as much of an apologist as an enthusiast, trying to convince people that the one from 2008 was an incredibly solid title with absolutely gorgeous graphics, a nice attempt at a different combat mechanic and a promising start to hopefully another successful trilogy. However the title was released in an incredibly busy fall/winter period and despite some positive press, the game didn't exactly sell well, not to mention the criticisms that it was too easy. I will admit the platforming was very rudimentary and basic in that game but it was also slightly zen-like, almost effortless and you never felt frustrated by the puzzle-y platforming aspects and it was a game where you can just..."go" and not worry about repeating long sections or have your fifth attempt at another hard section. Which makes the appearance of "Forgotten Sands" a very curious one, not only because it makes you wonder if they're even planning to continue the Elika story or if they stopped because of the low sales or if this is just a bonus release until a "Prince of Persia 2" or whatever it's called. And then of course there's the film version of "The Sands of Time" coming so close to the game's release and it makes you wonder about what this game is trying to do: rejuvenate the old Prince after the low sales of the last one? Just a simple cash grab for the movie-going masses? Either way, it's a game that as a longtime Prince of Persia fan, I don't regret I played it but I do regret that it's not a great game.

Story: Set in-between the time between Sands of Time and Warrior Within, we find the Prince (now voiced by Yuri Lowenthal who did Sands of Time and Two Thrones) visiting his brother's kingdom only to have it under siege. The brother, at a loss and outnumbered, unleashes a powerful demon known as Ratash and the 2 brothers carry a medallion that can end the whole affair but the brother, caring for his kingdom but also for the newfound power, doesn't make it easy and it's up to you to once again save another kingdom and bring down Ratash.

Warrior Within got heavy flak for being a really dark game in which the Prince said lines like "you bitch!" and apparently became a Godsmack fan, as evidenced by the metal riffs as well as the darker tone of the game in general, let alone the storyline but personally, aside from the metal, it kind of made sense. Having messed with time so much in the first game, the Dahaka was sent after the Prince almost like a time officer, trying to make the Prince atone for all the time interference he did and tried to kill him, causing the Prince to be constantly hunted and barely getting any sleep by the time Warrior Within rolled around. There's none of that in Forgotten Sands; there's no change in personality, no mention of the Dahaka's upcoming appearance and aside from one mention of Farah, this might as well have been a stand alone. The main plot itself in the game isn't that exciting either as there's no Kaileena to play off of or a Farah for some love triangle or even any kind of bond and the character you mainly associate with in the game seems more like an ally than anything more. Ultimately, Forgotten Sands as a story feels kind of unnecessary and it could've taken place before Sands of Time or after Two Thrones and you wouldn't have been able to tell the difference.

Graphics: Like I mentioned above, the 2008 version of Prince of Persia is still one of the most stunning games available on consoles and not only the artistic design but the vistas, animation and impeccable detail makes it a sumptuous treat for the eyes. Forgotten Sands on the other hand looks bland and even when the game opens up with adding some new color, the game still doesn't look terribly gorgeous. Ubisoft basically said the combat was like the previous trilogy only there would be at least 50 enemies on screen but apparently somebody didn't tell them to have the game optimized for that kind of enemy count as the game can slow to a crawl and there's even gameplay hiccups during platforming itself at times which boggles the mind since Assassin's Creed II was twice as populated in parts and that thing barely coughed. Then again, the set piece at the end of the game is stunning and one bizarre location looks nice but the chief offender is the Prince's face, almost neanderthal-ish, like his face has no bone structure. This I don't get either since the Wii version and even the cover and disc art has a much better looking Prince so why his face looks so messed up is just weird.

Sound/Music: Like mentioned above, Yuri Lowenthal provides the voice again and I got to say I missed him. Nolan North did a fan job with 2008 one but he felt almost stoic, kind of bland as a main character. Yuri's Prince on the other hand is fallible and still has that tendency to talk to himself and make little quips about things and while he's not as buff and manly, he feels way more relatable as a main character. The music is pretty good but it's not really a memorable soundtrack and one you can hum but I guess it does the job well. The sound effects are decent and pretty basic so there's nothing much to talk about there.

Gameplay: One complaint that was lobbied against the '08 one was that it was too easy, but mainly people were complaining about Elika and her tendency to save you from mistimed jumps and mistakes even though all she was a fancier (and cuter) time rewind from Sands of Time or even a "now loading" screen substitute. Forgotten Sands tries to bring back the trickier parts of Sands of Time with timing and mastery of your abilities getting you through. Prince gets 3 main abilities: the time rewind which is back like you remember, make a mistake, press RB and rewind to give you another chance. There's also the...I don't know what to call it but it's like the power from Epilogue DLC from the last game where you can bring back platforms, beams or water fountains/jets and reinstate them to be used but only one can be turned on at the same time. But your main ability is the water freeze where holding LT will freeze water which either acts like a water column you can climb up or jump off of or make it like a beam you can jump and swing off of. These abilities will start to mesh a bunch in the game and pretty soon you got to freeze a waterfall, run up it, jump off, freeze the jet to jump off, turn on a platform, wall-run across a frozen waterfall, jump off and...yeah, it gets complicated, almost turning the game into a rhythm game. My biggest issue though is that the controls don't feel..."nailed" and you'll absolutely swear you pressed the button to make the Prince jump off a wall or have him not run up a wall even though you're holding the button for it. The platforming's as tricky as ever but it's just the controls that are not quite as refined as I would've liked. If you're a longtime Prince fan, you'll know the difference between a legitimate mistake on your part and a control issue where the Prince did something you had no intent in doing and sadly, the game has a few.

In 2008, the Prince had more of a cinematic one-on-one (well, two, counting Elika) and I kind of liked it, especially since the Sands trilogy had a more button-mashy vibe and that returns in Forgotten Sands though there is some differences. One is that the game has 4 powers you can use, ice power that shoots out waves of ice when you attack, a flame attack that sets enemies a-light, a shockwave that knocks enemies to the ground and a stone armor that gives you better defense. The lack of a block button I feel is disappointing because the enemies are quite plentiful and it's very easy to get hit by people you didn't even know were about to hit since there's at best 40 or even 50 onscreen at once. But the combat feels adequate but definitely not ideal since lack of lock-on makes you swiping at the air but the kick button gives you a way to knock enemies away and give you some breathing room (plus it allows you to get your "300 `This is Sparta!''" kicks out, complete with achievement). My one issue here is the camera because there's these typical rhino bosses where you have to dodge before they ram into you, causing them to crash into the wall, but when you're juggling fighting 30 guys in addition to 2 rhinos, getting nailed out of nowhere than nailed by the second one while you're down is beyond frustrating. As much as the platform is the highlight in Prince games, the combat always seems to be a problem.

The puzzles aren't exactly that tricky and it's more platforming puzzles now though there's some occasional "puzzle" puzzles in there. They seriously overdid the swinging spiky logs, the spike-y floors and the spike-y columns that move back and forth and after awhile you feel like "is this all the platforming you're going to make me do?" Also the game is remarkably short and aside from a slow beginning it starts to pick up but the game has barely any replay value and there's not much reason to replay the game aside from achievements/trophies.

So should you buy Prince of Persia: Forgotten Sands? If you own the previous 4 or you're a diehard Prince fan anyway, then go ahead but personally I wouldn't. It's too brief given its full retail price and from a story standpoint, it's nice nostalgia but unneeded so this game is what I call the "Gift game": you'd gladly accept if somebody bought it for you but paying full price yourself just doesn't sound right. Solid rental.
A better, albeit less finessed prince than last time
 
Review Date: June 21, 2010
Reviewer: Pikminfan, Rossburg, Ohio United States
I'll start by saying how surprised I am to see the amount of negative reviews this game has garnered here. Sure-Prince of Persia: The Forgotten Sands is not perfect, but for the most part it's a very solid and fun play through. If anything, the only real disappointment of the game is it's unremarkable last gen graphics.

It's pretty safe to say a game is fun when a player starts the game all over again immediately upon its completion. That was exactly the case for me with Prince of Persia: TFS. I've even considered a third play through. It's that fun and addictive.

Make no bones about it, I'm a huge Prince of Persia fan. "The Sands of Time" is still one of my all-time favorite games. That particular entry was about the closest thing to perfection I've seen in a game and the two follow up games "Warrior Within" and "The Two Thrones" were for the most part great to play as well. Then came the 2008 title "Prince of Persia" for Xbox 360 and PS3 which was beautiful to look at but unremarkable to play.

"Prince of Persia: The forgotten sands" is a welcome return to the Prince's earlier roots and I enjoyed this one exponentially more than the last entry. What I do miss from the last game however are the graphics. In comparison to the 2008 Prince of Persia, TFS is a fairly large step backwards graphically. This game looks as though it might have been perfectly at home on any of the last gen systems. Outside of the cut scenes-the graphics are pretty mediocre and surprisingly bland for a series known to graphically wow the player with each outing. And (as a side note) what's up with the ugly black glow around the Prince in certain areas? "Alan Wake" had this same graphical weirdness. I truly hope this isn't some new trend in video game graphics. It looks really ugly and out of place and does not do the game's already so-so graphics any favors.

One of The Forgotten Sands most notable characteristics is how "player friendly" the game is. It's not overly difficult or frustrating (outside of a few sections with freezing and unfreezing water at the very end of the game) and combat is very straight forward and easy to understand. Also-the game does a great job of letting you know where to go and what to do next. It is also well paced-switching back and forth frequently between combat and platforming so neither mechanic gets too dull or repetitive.

There are a few tradeoffs to this more player friendly prince however, and that comes in the form of less nuanced combat mechanics (combat has devolved somewhat into mere button mashing), easier puzzles and less challenging "trap" areas. This is most definitely a more casual Prince experience than previous games-but that's not necessarily a bad thing. Sometimes it's great to just sit back, relax and play a great game that doesn't expect the world from you.

That being said though, "The Forgotten Sands" is not at all shallow or forgettable-quite the opposite in fact. New abilities like freezing water, revealing past areas, a cross chasm jump ability involving your enemies and upgradable elemental powers add a lot of freshness to the Prince franchise. These new play mechanics go a long way to reviving the POP game play we're familiar with and add a whole new level of fun and technique. The water freezing alone makes for some absolutely brilliant and completely original areas the likes of which no Prince of Persia has seen before. Of course classic tried and true POP mechanics make their return as well including wall running, column hopping, time reversal and even a couple of mechanics introduced in the 2008 game.

Prince of Persia The Forgotten Sands is perhaps not the most graphically finessed game it should be considering the gorgeous last installment, but it is definitely a return to the brilliant fun play of the last gen trilogy. I'm eagerly awaiting the next prince installment where hopefully both the game play and the graphics are truly up to par with the current console generation. Regardless though, this is still an absolute blast to play and should not be passed up under any circumstance.

PS: One last thing I wanted to comment on is the length of the game. Several people have griped that the game is too short. True, the game is only about six or seven hours in duration, but that's not a bad thing. Not everyone has 30 plus hours of free time on their hands to sink into a video game. The Forgotten Sands is a great experience for all seven of it's hours, so why does it matter how brief the game is?
Finally a true Prince of Persia game for the Wii
 
Review Date: May 28, 2010
Reviewer: Surgery100, Washington, DC
Wii owners constantly hear how any given game is sooo much better in either the PS3 or the 360. Those of us, like me, who only have a Wii are left to wonder. Well, this Prince of Persia game is fantastic. It seems like it was built "from the ground up" for the Wii. From the initial adrenaline-filled wild escape from some immense structure sinking into the sand, the game is full of twists that keep you entertained. The game feels fresh, that is, all the challenges are different. There are of course sword battles to be had, but this is not just a fighting game. There is also a fair amount of climbing ledges, flying over walls and then there are plenty of logic puzzles to solve.

The game provides a good balance of "wisdom-type" puzzles and "skill-based" scenarios. The game never becomes too difficult (I'm by no means a hard-core gamer and could get through the game).

Controls: Whether is is trying to align structures to make water flow through a room or light to get from one end of the room to the opposite end, or sword fighting an evil enchantress the controls are fairly responsive.

Graphics: Fairly impressive. There is a great level of detail in all the scenes. All the changes of scene fell fluid and there is very little stoppage in the action.

Sound: Great soundtrack that complements the action.

Summary: Overall a great game, one of the best action games for the Wii. Great graphics and sound complement the action. Something for everybody, from traditional fights to puzzle solving to first person adventure.
While it's no Warrior Within, this Prince of Persia offers enough of the old and new to still be fairly satisfying.
 
Review Date: May 27, 2010
Reviewer: Jason C. Smolesky,
Prince of Persia's rebooted franchise has established a very familiar formula at this point. Put a kingdom in peril, insert the prince, make him jump ,roll,dodge, leap and parkour about, whilst fighting baddies then the stir in a great narrative and epic final battle.The result is usually a stunning game which will keep you enthralled for hours.


The Forgotten Sands is no exception, although I felt that it plays it too safe. This is the old prince and game play style you may remember from previous games and I think fans of the series will enjoy this "episode" short as it is.


Graphics - This is a great looking game. The palace is remarkably detailed from giant tapestries and minuets to detailed stonework and gorgeous water effects. One could easily overlook the care that went into the backgrounds and models as they blast through the levels . Maliq and side characters also look spot on. And from an animations standpoint the Prince is too. Every detail of his movement is lifelike and well executed.
That said, the prince apparently visited Janice Dickenson' s plastic surgeon. Not sure what happened here but he looks like a different.....and much uglier dude. Now of course this may be partly the fact that he is in "HD next gen" for the first time. Thankfully, the voice is familiar and you will probably forget this minor snafu early on. Besides, you spend more time looking at the back of his head than his ugly mug anyways.

Audio-
This game sounds great, but the really star of the show is the music..which really makes many dull moments come to life and it certainly stands up to rest of the series. Epic music-thumbs up there

Controls-
Right off the bat you already know these controls if you have played a POP game which a few exceptions.
1. I had to invert the Y axis in the menu- not sure but I could have sworn that this setting was default on previous games- no biggie-
2. You will be using allot of shoulder buttons later in game. Your hands will cramp up so get the tiger balm ready and give your digits a break after a while.

Gameplay- Well its very standard POP - The game incorporates a few new moves and new mechanics. The core of which is freezing water, well freezing is not really correct. You make water solid, so it's like freezing minus the cold. This mechanic is great because it offers some challenging new puzzles where you have to time the freezing , on and off to get through one waterfall than jump to another etc. There are a few other new mechanics but this one is the most frequently used.

Combat-
The combat is an issue, I can see that they wanted to streamline and simplify it however I think they over simplified it. The enemies are a total pushover.Sometimes they just stand there waiting for you to cut them down while holding their swords likes they are about swing but first they want to give YOU a chance to kill them....???? W T H ?
The addition of powers like the fire trail and freeze blast thing makes this WAY TOO EASY. Combat is almost an annoyance in this game and certainly takes backseat to platforming. Which is OK,...but Warrior Within was able to balance this and I don't see why they chose to go the opposite way here. I prefer the deeper combat system and I question this choice by the developers .

Also- I couldn't help but notice that all the mid-bosses are all the exact same enemy...roll away let him hit the wall the slice his ankles, jump on him stab him and repeat- Including the Efreet-
wow talk about lazy, if there had been more diversity this may have salvaged the combat a bit.

One last thing on game play; I thought the boss fight in the last game was WAY TOO HARD.....this game it was quite the opposite.....in fact I cant recall a recent game where the final boss was such a push over.

Story-
The story is pretty straightforward and has very few twist turns or anything interesting to it that would actually make me care. The only dynamic is the whole "Brothers" thing and even that falls flat. It almost seems like the story was an after thought.
This is a shame because in my opinion it's the games biggest issue. The thing that made "The Sands of Time" a great game was the AMAZING narrative . It was as if a story from Arabian Nights had come to life and put YOU right in the middle as the hero. This series is built on a great character and great storytelling but sadly here it really fails to sweep you up. This is a minor "Episode" of the princes life and rather mediocre one at that.

Conclusion-
This is not a bad game, it just suffers from a few minor issues and a mediocre story. Fans of POP will be right at home with this game and I suspect will find some enjoyment with the new freeze water power. My advise--->Rent it-
It is a good game just not up to snuff with the rest of the series....don't waste 60 bucks -- because although it has some unlockable modes etc. chances are after you beat this game you'll move on. It had allot of potential but I felt it was just short of the mark of being a rightful heir to this series throne.
a true wii Prince of Persia
 
Review Date: June 13, 2010
Reviewer: staytruetotheoriginalG1,
so here i was just finishing the Ps3 version of the 'forgotten sands' when i see a trailer for the Wii version. 'hey that's not the same thing thing at all' i thought. followed by 'cool more POP!' and boy i cant remember this ever happening before. same title different version. i also have the 'force unleashed' on both the Ps3 and Wii, there are differences but has the same storyline. i bought them both just to see what was the better version. the winner? the Wii version. but that is a hole other review.

lets get back to POP FS Wii.

gameplay.
its POP alright, but at first i was worried this version was going the same path as the 2008 Ps3 version, wich was 'press X...X...X....X....X' it was like the game played it self. FSwii felt the same at first (press A for everything) but soon i found out the programmers clearly wanted to make it simple for when you have the magic powers. if the Prince his movement where done with more buttons than A it would have been very confusing indeed. sadly they did make one error. when in a magical bobble (wich you can create yourself) you press B, then to get higher you need to use a magical power to create a handle to jump to. out of games instinct (if we can call it that) i press A to create the handle because i feel if i press B again i will make the bubble disappear, so i press A and i fall. A and Z do the acrobatic action B the magic. it feels a little off for me.
ah the combat. POP has never been great at this. Sands of Time was to tedious, Warrior Within -better sure- had enemies jump at you from nowhere so in fighting some other guy you got hit from his buddy you didn't even noticed was there, also how fair is it this happened in mid combo? you cant block! same problems in Two thrones, also the camera forced you to fight even when you wanted to retreat. do a combo you run up a wall instead. in 2008...it was just dull press attack until the game tells you to block (NO REALLY!) FSps3 has you hack around at 50 enemies. it is surprising however that the combat on the Wii is more difficult than on the Ps3. unlike the Ps3 you really need to watch your enemy and there is some strategy needed. the final boss however is ridiculously easy!
puzzels. when will they realize this just slows the game down? if i want puzzels ill play Zelda. past POP games had just a little compared to the Wii version. so much it annoys me at times. i want to run up walls not do a memory puzzle at every door! this is the reason i took away one star. puzzles fine but base them on the acrobatic nature of POP games.
the last part of the game will have you redo the same puzzle over and over to open a teleport door. lucky the puzzle gets easier every time you have to use it.

Graphics. (textures)
the game has a nice look to it and the levels are very nicely designed.
but.
it looks a little better than a Gamecube to me than a true Wii game. let me help to get one myth out of the world. the Wii is not a Gamecube with motion control. the Wii is about twice as powerful. yet for some reason only Nintendo shows us this. just compare this to something like Super Mario Galaxy. the problem is that the Wii got alot of Ps2 ports, this made gamers think the Wii is even weaker than it already is (next to the Ps3) Nintendo itself is also guilty of this even Twilight Princess, a wonderful game, is acually a GC game.
but i have to say FSwii does look great. even when Graphics can add alot to the experience its the gameplay that really is the hearth and soul of every game. and the Wii is in many ways ahead of the Ps3 and X360 only now they present a motion control controller to there concoles. off course Nintendo is likley on the way to present another true next gen console.
got a little side tracked there.
lets just say the graphics of FSwii serve their purpose.
...you can unlock the SOT outfit, but for some reason wearing the SOT outfit the Prince his face doesnt move then even when he is talking. kinda lazy there Ubisoft.

story.
in books or movies the story is the heart and soul. in games its the gameplay, but that doesnt mean a story cant add to the experience. look at the Zelda series. even Mario.
the Sands of time trilogy has a wonderful tale of coming of age for the main character. (the Prince) he starts as a young arrogant boy but ends as a noble king. its storytelling at its best. that doesnt mean there are no issues. like how can there be sands of time in the past (Warrior Within) if the Empress hasnt created it yet? why is the Dahaka after the Prince even when he never opened the hourglass?
this game is said to take place between Sands of time and Warrior within. granted on the Ps3 version characters and locations of Sands of time are mentioned. but here nothing. also the Prince seems to act like the arrogant young boy from the beginning of SOT, he is even after 'honor and glory' but at the end of SOT the Prince learned there is more to live than that, or there sould be to his. after playing the Wii version to the end, i would say this game takes place before SOT.
the story has the Prince find a genie on a market place, she promises to give him a kingdom and a princess, eager to prove himself to his father and to get honor and glory he sets out to claim this land. sadly he finds that the land is corrupt by a dark magic. after releasing an evil witch the Prince finds its his duty to save this land. or was that the Genies intent the hole time?
the ending (i will not spoil anything) left me a little confused. did the Prince save the land or not? you decide.
there is another issue i have with the story off both version in general, if they both take place between SOT and WW...then where is the Dahaka? or in the Wii version where is the sands of time?
is it even the sands of time on the Ps3 version? for a 'betweenquel' this story doesnt add anything to the SOT storyline. we dont learn anything new.
now before you mention it, the amulet the Prince had in WW? he got that from farah at the end of SOT right after he wakes up in the thomb. so i dont know what the second amulet on FSps3 is all about.
or does this game take place in the new timeline that was created when the Prince prevented the creation of the sands in WW?
as you can see it leaves alot of questions.

even more POPFS?
yes! i havent played them yet, but here is what i can figure.
there is the PSP version it to has its own story something about the Prince wanting to kill a monster that is after his family.
the DS version has the Prince in prison and doesnt know who he is, the genie of the Wii version returns to help him (so the DS version is a sequel to the Wii version?)
now if you like me happen to own a Wii DS PSP and Ps3 then there is alot of POP out there in one go. but if you happen to own just one like the Wii, then i can imagine you feel a little left out. i mean wich is the main game? what is the main story? are all 4 connected like chapters? perhaps there is no main story perhaps its just the game you happen to have.
but no wii/ps2 port? hey ubisoft you missed a change for a quick buck!

conclusion.
the wii version is twice as long as the Ps3 version (the wii is less powerful huh?) there are more chalenging moments, the gameplay is way more creative (thanks to the wiimote)
even the fighting is more intresting (but could we please get an option next time to swing the sword with B or something? my arm is getting tired!) graphics are nice yet not fully what the Wii could be capable off (think about the graphics of God of War 2 from the Ps2 only better) the story surves its perpose but could have been a bit more in some areas and the ending left me hanging. as a 'betweenquel' it feels more like a prequel.
this is really a game everyone that owns a Wii and or likes POP sould have.

oh and before i end this review i have a little warning for players in the PAL areas (Europe) im not sure but 'Prince of Perisa: Snes' may not be included.
thank you and see you around.
Actually pretty good game
 
Review Date: May 19, 2010
Reviewer: Adam J. Currier, Louisiana, LA USA
I will start out saying this game may have been tethered to the release of the movie, but it is not the same story. This game takes place directly after the movie that is coming out.

I have played through for about 2 hrs, and am rather enjoying it. It literally feels like playing the two thrones on PS2, but with great advances made to the fighting, graphics, and general feel of the game. Not long into it you are fighting 20-30 enemies at one time with 3-4 enemies spawning more and more out the ground. The best part I have played thus far is the ability to solidify water spouts selectively. You will jump from one to another then have to release the freezing button to go through water in liquid form only to immediately freeze it again to make it to the next pillar. It is challenging enough that you will need to rewind time once or twice but easy enough to figure out on the fly.

the fighting mechanics are very basic, you have your standard hack and slash combined with power moves, by holding the attack button, and your acrobatics such as jumping on an enemey and stabbing him in the back as you flip around them. You can also mix in several powers with the attacks that will help you compensate for the large waves of enemies that come your way. There is also a common upgade system for attacks and powers that you purchase by gaining XP from killing opponents and breaking sarcophagi.

The controls are kinda sticky, but you get used to the timing pretty easy and will be off and on your way quickly. This game has already thrown 3 challenging puzzles my way only 2 hrs into it.

All in all I am pleased with the game, much more so than I was the revamped version of P.o.P. last year. Ubisoft went back to basics and totally got back on track with this game in my opinion. I suggest buying and giving a try for yourself
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Tom Clancy’s Splinter Cell Conviction Game for XBox 360 Pre-Order Now!

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Tom Clancy's Splinter Cell Conviction Game for XBox 360
 
Manufacturer: UBI Soft
Customer Rating:
 
List Price: $39.99
Sale Price: $23.00
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Product Description

Tom Clancy's Splinter Cell: Conviction is the fifth installment in the wildly popular Splinter Cell series. A stealth-action combat game centered around the continuing adventures of black ops agent Sam Fisher, Splinter Cell: Conviction continues where the storyline of the earlier Splinter Cell: Double Agent left off. Packed with a mix of an engaging story, classic Splinter Cell stealth action, unique co-op gameplay and new gameplay mechanisms that are applicable to both single player and multiplayer modes, it is a worthy addition Splinter Cell catalog of games.

Tom Clancy's Splinter Cell: Conviction game logo
Sam Fisher from Tom Clancy's Splinter Cell: Conviction
The return of Sam Fisher.
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Co-op stealth gameplay from Tom Clancy's Splinter Cell: Conviction
Unique co-op gameplay and campaign.
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Mark and Eliminate functionality screen from Tom Clancy's Splinter Cell: Conviction
Jaw dropping visuals.
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Last Known Position combat functionality in Tom Clancy's Splinter Cell: Conviction
All-new combat functionality.
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Story
A few years have passed since the cliff hanger conclusion of Tom Clancy's Splinter Cell: Double Agent, in which Agent Sam Fisher undertook a particularly dirty mission, full of questionable actions, in the shadow of the inexplicable and unmourned death of his daughter. Fisher is now a renegade operative digging into the events of the past and he doesn't like what he has found. His personal investigation into his daughter's death reveals that he's been betrayed by his former agency, the Third Echelon. The agency responds by pursuing him, but as he works to elude them he becomes aware of a deadly terrorist plot that threatens millions. He is uniquely positioned and prepared to act against this, but success is doubtful without the help of former friends from the Third Echelon team, resulting in a series of life and death situations for himself and the country where trust can by no means be assumed.

Gameplay
Tom Clancy's Splinter Cell: Conviction, as with all games in the Splinter Cell series, is a tactical stealth-action game. In single player modes players take on the role of Sam Fisher and engage in a series of missions utilizing high-tech weaponry, gadgets, lethal hand-to-hand combat and interrogation skills. Overall objectives and the necessary steps to achieve them are challenging, yet always clear via dual verbal and visual expression that seamlessly alerts players as they progress through missions. In addition, Conviction enhances the world of stealth combat that has made the Splinter Cell franchise a runaway hit for years through a series of revolutionary new gameplay features. These include:

  • Mark and Execute - A gameplay mechanism for eliminating several enemies at once, Mark and Execute allows players to "Mark" multiple enemies, or points in the surrounding environment for termination in batches. Once this is done, a close-combat kill is required, after which the player can activate the "Execute" portion of the mechanism to dispose of all enemies in a cinematic manner. A limited amount of Mark functionality is attached to players' weapons, so this ability must be used wisely.
  • Last Known Position - Last Known Position is a visual representation of where the game's AI assumes you are, based on where you were last sighted. This provides players with a wide array of options, including setting traps for enemies, flanking maneuvers or simply disappearing while you are thought to be elsewhere.
  • Experience System - Successful completion of objectives via the Persistent Elite Creation System earns players rewards in the form of experience points. These can be used to upgrade weapons and gadgets that will allow for cleaner, quieter and more deadly attacks.
Co-op Story Mode
Prologue, the co-op story mode included in Splinter Cell: Conviction is available either in split-screen local play or via Xbox LIVE. Prologue offers an exclusive prequel campaign to that found in single player mode and features new characters and settings, three difficulty settings, three sub game modes and four maps. Designed to stand apart from, as well as supplement the single player campaign, gameplay mechanics available within it include shareable Mark and Execute target points and Last Known Position, as well as teammate revival functionality via a portable defibrillator, the ability to work with a teammate to eliminate enemies who have captured you, and more.

Key Game Features

  • A New Level of Splinter Cell Action - A full arsenal of cutting-edge innovations allow you to outflank foes with the Last Known Position system, tag and eliminate enemies using the Mark and Execute feature, and much more.
  • Blockbuster Experience - A unique storytelling style keeps you on the edge of your seat as you navigate the explosive world of a renegade agent where trust is impossible and justice requires you to go above the law.
  • Jaw Dropping Visuals - A revolutionary new graphic direction delivers an utterly seamless gameplay experience that’ll keep you totally engrossed in the story of Sam Fisher.
  • Explosive Xbox LIVE Play - Addictive multiplayer modes, content downloads, messaging and voice support and more amp up the dramatic intensity like never before.
  • An Exclusive Co-op Story Mode - "Prologue" is an exclusive story mode featuring new characters, settings, four exclusive maps and more. It is only available within Conviction's Co-op mode.
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Product Details

  • A unique co-op mode known as "Prologue" featuring an exclusive story mode full of new characters, settings, four exclusive maps and more. It is only available within Conviction's Co-op mode.
  • A full arsenal of cutting-edge technologies like the Last Known Position system, that allows you to outflank foes and set traps, and the Mark and Execute feature that allows you to tag enemies and environments for elimination.
  • A unique storytelling style that keeps you on the edge of your seat as you navigate the explosive world of a renegade agent where trust is impossible and justice requires you to go above the law.
  • A revolutionary new graphic direction delivering an utterly seamless gameplay experience that?ll keep you totally engrossed in the story of Sam Fisher.
  • Xbox LIVE support made up of addictive multiplayer modes, content downloads, messaging and voice support and more designed to amp up the dramatic intensity like never before.
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Video Reviews

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Customer Reviews

Awesome game
 
Review Date: April 14, 2010
Reviewer: Omar Nazif, laguna beach, ca
Great game, been playing the story since I got it. Half-way through. Some observations:

- Great sound, really moody, adds to the atmosphere, reacts to being detected, good for a cue. Great sound acting.

- Story is well written, engaging, Sam Fisher is the supreme badass.

- Very good graphics, despite the aging and ubiquitous Unreal engine. Very good level design. Lots of places to flank, cover, hide, and come up from behind.

- Lots of screen tearing, not too bothersome. Noticeable, though.

- Control system is awesome, you can pretty much take cover anywhere, even when not up against anything. Moving from cover spot to cover spot is slick, with arrows that point in the direction you're pointing and slick animations when you move. Controls rival/exceed my personal favorite, the Rainbow Six Vegas series.

- Shooting is crisp. Headshots kill, enemies sometimes require multiple shots in vitals (neck, torso) to die.

- Grenades and toys are fun and have good placement when thrown. Good explosions and sonic reverberation, especially with 5.1 surround.

- Good platforming. Sam moves smoothly, not like an idiot.


The new game mechanics are sweet and I'm hoping to see them in future games. I think they're all good. That would include:

- the projection of current goals (with cool lighting/shadow effects)

- the projection of backstory effects during cut-scenes (which are not really so cut, they flow with the gameplay well)

- last known position (i think i've seen this in a couple games, not sure) great for creating a diversion, then flanking.

- tag and kill executions. There is a strange bug where if a guy is tagged, he can be shot, even through solid objects.

Overall, the game is really fun and a step forward in the right direction. The flexibility of choosing your path to kill made me want to replay a couple levels multiple times to see how cleanly I could clear each room. It's possible to run and gun, but there's a good sense of satisfaction to a well-executed kill. Playing on normal mode right now and looking forward to playing on realistic mode. Guessing the story mode is somewhere between 5-7 hours. Supposedly the infiltration and deniable ops mode add quite a bit of gameplay to the package.
Not your grandpa's Splinter Cell.
 
Review Date: April 19, 2010
Reviewer: N. Johnson, MN
This Splinter Cell is a lot more action based than previous Splinter Cell games, but that doesn't mean it can't be fun!

Story: 5/5 The story feels, to me, a lot more like a Tom Clancy movie than some of the other games in the series have. Splinter Cell 1, and 3 were the best games in the series (story wise), with this coming in at 3rd best in my opinion. The co-op story is also a nice addition to the game.

Graphics: 5/5 Just what you'd come to expect from a Splinter Cell game. I actually like that it goes black and white while you are hidden from the enemies, but this eliminates the need for night vision, which might put fans of the series off a bit.

Gameplay: 4/5 This is where the game hugely differs from previous games. The gameplay is a lot more action based, with the ability to "mark and excecute" enemies. This only happens once you've done a close up kill. So you can't just run in and mark and excecute everyone. You have to earn it. Other mechanics that have been changed are how you interact with everything. There are little texts by each object you can interact with, which probably is to make it easier for people new to the series to know what they can and cannot interact with. Veterans know that pipes can be climbed, walls can be ran up, ect. Some people may hate the changes. Others, mainly new to the series, may welcome it.

Game modes: 5/5 While the single player is fun, the co-op is where you are going to spend most of your time. There are many different co-op modes including a story, a "horde" type mode where you have to defend an object for wave after wave. As well as a hunter mode where you go though a level, eliminating enemies, and cannot be seen at all.

Overall I would recommend this game to any Splinter Cell fan, or action game fan.

Almost like playing Jack Bauer in 24
 
Review Date: April 20, 2010
Reviewer: Coolreem, Salisbury, NC United States
This game makes me feel that I am in 24 and I am playing a role like Jack Bauer. The graphics, gameplay, and sounds are great. The controls are very easy to learn with its "on the job training." I did not get dizzy or feel confused at all while playing. Your mission is usually displayed in the scene in big letters so you dont have to keep hitting a map button or objective screen.

If you like action, mystery, suspense, and drama you will not be disappointed.
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PS3 DJ Hero Bundle with Turntable Video Game

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PS3 DJ Hero Bundle with Turntable
 
Manufacturer: Activision Inc.
Customer Rating:
 
List Price: $69.99
Sale Price: $39.99
Availibility: Usually ships in 1-2 business days
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Product Description

The makers of Guitar Hero introduce an entirely fresh and innovative way to experience music and rhythm gameplay. DJ Hero features an amazing variety of music across genres – tracks that you love and reflect who you are. Using an authentic turntable controller, you will spin and scratch more than 100 songs into unique mixes and become the life of the party. Get ready for a whole new phenomena in music.

'DJ Hero' game logo
DJ demonstrating how to scratch in 'DJ Hero'
Become the ultimate DJ.
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Turntable controller for 'DJ Hero'
Innovative turntable controller.
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Multiplayer action in 'DJ Hero'
Multiplayer challenges.
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Music and Gaming Via a Revolutionary Controller
Like the music that inspired it, DJ Hero allows players to experience music in a new revolutionary way through through its game-specific controller. Included with the DJ Hero software, the DJ Hero controller is a combination turntable and mixer that immerses you into authentic DJ culture allowing you to scratch, cross-fade, and beat match. The turntable half of the controller features three color-coated buttons used to direct action during gameplay and a realistically rotating turntable. The opposite end of the controller contains the mixer controls in the form of a lateral fader allowing for switching between tracks and mixing, a knob for additional effects and a button for capturing "euphoria," a star power-like point bonus.

In addition, the mixer portion of the controller detaches to accommodate left-handed players and contains an out of the way compartment holding a D-pad and conventional controller buttons for easy console navigation. Taken together, both halves of the controller allow players to customize their mix with a variety of effects and samples transforming a face in the crowd into the life of the party.

Gameplay
Gameplay in DJ Hero is reminiscent to games in the Guitar Hero series. Musical prompts stream towards players on one of three color-coded ribbons; red and blue which correspond to the two tracks that the player is able to simultaneously or individually manipulate, as well as a red one between these two, used to insert samples. In addition to hitting individual notes and samples, players are also challenged to scratch on command by pressing the appropriate button for the track and sliding the turntable up or down as indicated on the ribbon. The game also provides players with a chance to turn back the clock on earlier action via its "Rewind" feature. This ability is monitored via the rewind meter that levels higher with successful play, and and when full allows the player to rewind the song to fix errors in their earlier performance. The reward for precision is the build up of points, which can be temporarily doubled via euphoria power with the push of a button on the mixer end of the controller.

Rule the Hottest Parties
In the tradition of Guitar Hero, which brought gamers into the world of rock ‘n’ roll, DJ Hero places players in the DJ booth at some of the hottest clubbing scenes from around the globe. Party in venues reminiscent of real world locales from around the globe including an ultra plush and sexy Hollywood Hills style mansion, to an open air beach club in Ibiza.

Play Modes
Although DJ Hero contains engrossing single player game options, including a career mode, much of the action in the game surrounds its wealth of multiplayer modes. These include both online and offline multiplayer competitive and cooperative modes: including DJ vs. DJ, DJ + DJ and DJ + Guitar.

Set List
The DJ Hero set list is constructed of 100 songs, crafted into more than 80 two-song DJ mixes. These mixes are the product of both the creative talents of internationally known DJs such as DJ Shadow, DJ Z-Trip, DJ AM and Daft Punk and the game development team. All songs used are new to the Guitar Hero family of games and are pulled from a wide array of genres, including pop, grunge, soul, R&B, techno, hip hop, and house.

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Product Details

  • The ability to battle your friends or jam together at home or online with two turntables or one turntable and a Guitar Hero guitar controller.
  • Game bundle including software for PS3 and the exclusive DJ Hero turntable/mixer controller that allows players to scratch and mix their way to hero status.
  • Variety of unique musical content featuring in the form of 80+ DJ mixes pulled from multiple genres including Hip Hop and Dance music fused with Rock, Pop and R&B.
  • Variety of multiplayer co-op and competitive modes including DJ vs. DJ, DJ + DJ and DJ + Guitar.
  • Engaging and easy to pick-up rhythm based gameplay in the Guitar Hero tradition.
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Video Reviews

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Customer Reviews

DJ Hero: Supporter - Reasons Why
 
Review Date: October 29, 2009
Reviewer: J. N. Gillespie, Chicago, IL USA
Okay I won't waste your time if you are not into music games and you think a person should learn the real thing I can't help those people. But if you are interested in a different music game, like music games, and would appreciate a normal point of view (non-critical one) please read on.

So the I was unsure if I could play DJ Hero, I have no idea what I am doing, never been to a club in my life, but I can play this. I am okay at Guitar Hero play hard on guitar and drums, but scratching is another matter. But the controls are easy, start on beginner if you are unsure. The notes and gameplay make more sense when hearing actual music. Watching game play videos online didn't help me feel like I could do it. The tuturials are easy and really get you normalized to the settings. The game doesn't (for me) cramp up my hand like the guitar does, I don't need to sit in a certain position to best play (even though a flat surface would be good). The game is good.

Now if you want to learn real DJing this won't help you, it WILL though help you appreciate what DJ's do. I mean to think of the beats like they do. Who would know to mix songs like that, and the exactness you have to have in order for a record to sound good is verys specific. I must say I thought DJ just stood there and looked cool, but they have to pay attention and really listen to what they are doing. They are artist and I appreciate them now after playing the game.

If you like Guitar Hero only because of the rock songs, you might not enjoy this as much because it is Hip Hop R&B and Techno song based. It does have a club / urban feel to it, I like it. I like all types of music. Guitar Hero and Rock Band has songs that I remember in High School, these have songs I remember before that and after mixed nices. If you have a good sound system, you feel you are in the club and it will be important to play the song right.

But this may be an early note and maybe because I didn't fail yet, but I DONT SEE A FAILING SYSTEM - there were a few times I thought that I should have been booed off the stage of the DJ on the game would through the disk across the room but I didn't get that, I made it through each song.

So far I love the game, I refused to go online right now and get super embrassed at my non-DJing skills, but the play is simple, enough not to frustrate you where you aren't haven't fun, there are higher levels for you who figure they need impossible to even get a thrill. It is worth your money though if you think you can enjoy it.

And let me add, not everyone is musically inclined, not everyone has time or the money to learn real instruments and DJ skills and such. So please let us enjoy the games because DJ Hero (along with other music games) open our eyes to what is out there, new music, styles, and appreciation for the real things. Don't be a hater be a supporter.
Deciding between DJH for Wii, Xbox, PS3?
 
Review Date: December 20, 2009
Reviewer: Paul Chin,
I own a PS3, Xbox 360, and a Wii and I have decided to go with the Wii version and don't regret it one bit.

Biggest advantage is power consumption. The PS3 and Xbox 360 is going to use around 180-200 watts of power during gameplay while the Wii sips on only 18 watts. That translates to spending ten times more for electricity if you were to play on the PS3 or Xbox 360 (not counting your TV, A/V system etc).

Second advantage the Wii has is the controller, turntable in this case. Like the guitar hero games for wii, all you have to do is plug in your Wii controller into the slot in the turntable and you're instantly connected. This way you don't have to buy extra batteries and you have no issues syncing your controller to the system.

Last advantage is the built in WiFi for the Wii. I don't have a wireless adapter for the xbox 360 nor an ethernet cable long enough to attach it to my router. Knowing that I might eventually purchase tracks online or play against friends, I had to go with the system that has wifi connectivity.

Disadvantages to the Wii version? The graphics of people dancing on the screen aren't as nice as it is on the PS3 or Xbox 360. Doesn't really matter to me though, the spinning record on the screen that you follow for the beats is still looks as clear as any other system.

Of course if you want to play against your friends online and they have the PS3 or xbox 360 version then that could also play a factor. Online play for the Wii isn't as refined as it is on xbox live but at least it's free.

The game itself though is just awesome. I loved it so much that I got through all the tracks in a day so I really wish they had more. The crossfader will annoy you at first because it's difficult to click it back to the neutral position but you will develop muscle memory for this and I think it adds a somewhat enjoyable challenge to the game. Also it doesn't actually have to click into the center spot to register as center on the screen so don't waste your effort on trying to get it back to exactly on the center. You can undershoot it but never overshoot it or else it might register as the direction you're moving it in.

In case you were wondering, the difference between this and the more expensive Renegade version is that the Renegade comes with a case that turns into a stand for the turntable along with a sleeker black finish on the turntable and an Eminem Jay-Z CD which isn't playable in the game.

But please, do yourself and the environment a favor by buying the Wii version of this and other games whenever possible. Save the Xbox 360 and PS3 for games like Call of Duty, Forza Motorsport, or Gran Turismo.
A great way to enjoy a get together even more
 
Review Date: November 17, 2009
Reviewer: Ralvek, United Kingdom
I bought this bundle the other day and the first time I tried it, I played for over 2 hours, alone. Of course that was after my son and daughter were done with it, they were on it for 2 hours. The mixes are nothing short of excellent. The tutorials are both great and fun to get your feet wet in the game. Also I find it easier to scratch with the buttons on the "outside" of the turntable instead of the "inside" with my right hand used for the turntable. Trying to hold the Blue button with your ring finger with the buttons on the "inside" and scratch at the same time is a bit awkward due to the slight weight of the turntable. I prefer scratching using my index finger on the Blue button. But that's just me. Also, keep those greasy foods away! HAHA! Even sweaty fingers alone will make it a bit harder to keep the buttons pressed as you scratch on the turntable.

Pros:
- Hours and hours of fun.
- Mixes are great, whether you just listen to them in party mode or playing along.
- All ages will enjoy this game, either watching or trying it.
- Very easy learning curve.
- Varying levels of difficulty keeps everyone hooked on the game.

Cons:
- Only 1 turntable. I know, this is getting picky, but that is all I can say that is a downside to the bundle.
DJ Hero Renegade
 
Review Date: November 1, 2009
Reviewer: Erin L. Fels, BROOKLYN NY
Before I made my actual decision on which DJ Hero to purchase, I researched and read many reviews on Amazon to help me. I kept reading reviews on how $80 on the Renegade was ridiculous because all you get is a stand/case and a CD. Amnd through reading other people's views, I was siding with them. Yes, times are hard and no, I dont really have the money to waste but when I asked my Husband we decided to do the Renegade Edition. And I am SOOO HAPPY that we did.
I found it best to set the stand up for play. If I did not have the stand, I would have been hitting myself for passing it up. This game is truly a game for all to love. It is all and more than it was made out to be. If you are unsure whether to spend the money - get the game no matter what! But, if you are able to get the stand, it more accessible for play and to put away when done.
We cannot wait for the DJ Hero 2 to come out... hopefully soon.
crazy fun
 
Review Date: November 3, 2009
Reviewer: Cory Edgington, indianapolis, in
i just got this game yesterday and had a few friends over to play. its so much fun, we played all night! i'm going to get another turntable as soon as they are sold seperate from the game. if you like music, this is the best music from activision thus far!

Near endless fun for almost everyone
 
Review Date: November 30, 2009
Reviewer: Mark M, Detroit, MI
This game was a gamble for me when I purchased. It was pretty expensive (for me at least) so I would have been pretty disappointed if it was not very fun.

Not only is DJ Hero very fun, but it is an excellent game for more than one person to enjoy. Whenever I have visitors they can't put the game down, sometimes for hours. The controls are very easy to learn and the different difficulty levels make it so that everyone can play without frustration. The easier levels are perfect for children and the harder levels are almost an endless challenge.

The music alone almost makes this game worth the purchase. The bulk of the songs are never before heard mixes. Even if hip-hop isn't your thing, the mix of genres is pretty awesome. From rap, rock, blues, techno, R&B, and so on, there is something that most people will enjoy.

I ended up getting the standard version that comes with just the game and turntable, however a friend of mines has the Renegade Edition that comes with a really nice case that also doubles as a turntable stand with telescoping legs so that it can be used while sitting or standing. It may or may not be worth the extra money to go for the Renegade Edition. I manage just fine with using the turntable on a tabletop or even on my lap. Also the Renegade Edition comes with two discs, both with 12 songs each picked by Jay-Z and Eminem.

Pros: Easy to learn. Quickly addictive. Tough to master. Downloadable content for virtually endless mixes and set possibilities. Sturdy controller (turntable). Online play. Some songs also playable with guitar from Guitar Hero.

Cons: The only con I can think of is that you cannot purchase a second controller as of right now. They only way to play against someone else is for that person to have the game on their own. I'm sure this will change soon though.

All things considered, DJ Hero gets five stars from me. It's hard to believe that anyone will not get some sort of enjoyment from this game.
DJ Hero was what I was hoping for
 
Review Date: November 6, 2009
Reviewer: alexei,
The goods:
I opted for the renegade edition because I didn't want to have to setup some a hodgepodge of coffee table, stack of books, or the right size stool to jam with. In-lap could work ok, but then the arm placement is cramped. If you feel like you'll have a good setup without the stand then I wouldn't worry about getting this edition, but I'm glad that I got it despite the crazy price because I have a setup that works well while sitting or standing and doesn't get in the way. The case gives the impression of surprizing high quality but had a slight cosmetic manufacturing defect. I decided to live with that, but some quality control here would have been nice.

The turntable itself appears to be well made and has a solid feel. One thing that surpised me, is that the crossfade does in fact snap into the middle of its track, and its enough for me to have the tactile feel I need to control it well. Many reviewers have raised the issue that there is not enough feedback there, but at least for me, I have no complaints. If I move the crossfader from one side to the other it will stop in the middle if a light enough hand is applied. I don't know if this feel is exclusive to the Renegade edition or not, as I have not tried the standard turntable.

The effects dial also has a solid feel as well as the turntable. The overall impression of the hardware is one of realism and quality. So apart from the cosmetic manufacturing defect on the outside of the case/stand, the hardware itself gets a solid A.

The gameplay:
Solid hardware or not, if the gameplay suffers there is going to be a serious problem. The presentation is right for this type of game, it is flashy and technical. Laser like effects provide feedback while spinning, lines animate and light up as they are activated or disappear after a mistake, and a lot of information is packed into a small area. Button presses, crossfades, crossfader spikes, directional scratches, generic scratches, freestyle zones, effects zones, euphoria guage, and multiplier and rewind indicator are all grouped around the spinning record animation. This is the kind of technical look that is well suited for DJing (and particularly electronica) in my mind, and I really liked it.

The gameplay itself is good on medium difficulty (have not tried easy apart from the tutorial) but it really shines on hard and especially expert difficulty. One important attribute of these types of games is that they must draw one in and give the illusion that the player is creating or greatly affecting the music. This illusion is understandbly strongest when the actions and movements the player is making are closely aligned with what is going on in the music.

This is where DJ Hero shows both a weakness vs. the guitar based genres. While I still feel connected to the jam on medium, I do not get the same connection that I did in guitar hero on medium. However, when playing hard and especially expert, I feel a very strong connection to the music and I feel like I am DJing.

As a percussionist, I have an aptitude for these games and was playing on expert very quickly. But those who had a lot of difficulty with guitar hero / rock band instruments may have a different experience than me. I think to get the most out of this game requires getting to that hard and expert level as early as possible. But once there, the experience is euphoria; there is a rush, like in guitar hero, as your mind and body struggle to keep from getting overwhelmed while laying down the beat. It is awesome, and the technical nature of the gameplay combined with the music style provides an even greater rush for me than the guitar hero style games did. The optional effects and freestyle sections allow me to bump the difficulty even further (or take a breather) when those sections come up. So two DJs could both end up with a perfect play of an expert mix, but one could really rise above the other by skillfully working those freestyle sections.

So I am very happy with the gameplay and am enjoying honing my skills immensely.

The music:
My greatest love has always been trance, followed by electro house, electro pop, progressive, and other electronica variants. And even though I also enjoy most hip hop and rap, I was worried that I might not get into the music as much as I would have hoped. The truth is, if the music did not move me then this game might as well have been a glorified version of simon says. Thankfully, I was not disappointed. The track and mix selection is varied and has a bit of something for everyone, but there has not been a single mix yet that I was not bopping my feet or head to. Many of these mixes are absolutely brilliant! If you are a music fan with varied tastes the selection will not leave you wanting! I have one of the tracks going in my head as I write this. :)

Summary:
I'm arguably biased based on my love of all kinds of music, from hip hop to rock, pop, trance, house, and most of their variants, but DJ Hero captured that feeling I was hoping for: rockin to a dope set of tracks as if I was the maestro of a bouncing block party. ;) I haven't had so much fun since I discovered guitar hero and its variants. Just listening to the mixes by themselves is divine. One final note: You'll want to hook this up to a decent system with a good subwoofer. I HIGHLY recommend this. The game would still be fun with only tv-speakers, but it would be nothing like it is when you can feel the bass thumping through a room that is awash with a river of sound. If I didn't already have a decent speaker setup I would have waited until I did before purchasing this game.

If you love music do not miss this game!
DJ Hero
 
Review Date: October 28, 2009
Reviewer: Adam Z. Zaladin, MO USA
The DJ Hero Renegade Edition is worth the extra money. The unit it self looks awsome and is better looking then the regular unit. The case, stand, and Jay-Z/Eminem cd is good to. DJ Hero game is fun to play and easy to learn on any level. The song selection is great from all your favorite DJ's. The case is sturdy and will protect your investment. The stand that is basicaly the case turned into a stand after you add the legs is pretty sturdy as well, none of that plastic crap. The stand can be ajusted for any hieight, I'm 6' 4" and it works for me when I am standing. The only problem I had, was one of the legs for the stand would not adjust. Overall DJ Hero is as close as you will get to working the real one's and two's without having to spend thousands of dollars.
worth the extra $ for renegade
 
Review Date: October 30, 2009
Reviewer: LsDono, MICHIGAN
Very fun game. The soundtrack features many 70's and 80's rock songs mixed with newer tracks. They are all original mixes done for this game specifically. For example Queen "another one bites the dust" mixed with daft punk "da funk" and Gorillaz "feel good inc" mixed with Blondie "atomic". Things I would never have thought of but they work well in this game. If you've ever played around on real turntables (my old roommate was a techno DJ) or think you might like it, you should at least give it a try at a store demo. As far as the renegade edition, it comes with a case that doubles as a DJ stand with adjustable legs. It's worth the money to have the controller at the right height. Especially if you're an older gamer such as myself. A sore neck or back can result otherwise. As far as the bonus cd's.. I haven't listened to them yet. I finished UC2 and am waiting for MW2. This will keep me busy in the meantime. peace out.
great for me, great for kids too, stand is worth it
 
Review Date: November 24, 2009
Reviewer: hellfire, seattle, wa
i am/was not a fan of hip hop or rap (indie, alternative are my things), but i found myself and my 6 year old, inside of the first few songs dancing and bopping to the beat.

one reason why it's good for kids is that there's less punishment for screwing up than in rock band or guitar hero: 1) you can never fail (yes you can unlock this in RB/GH but not get credit), 2) they have an awesome beginner mode that doesn't require worrying about specific buttons, 3) the music for that track only cuts out for 3-5 seconds - so even if they're playing awfully, they're still getting into it because the music's still there and enjoyable. my 6yo had a lot of trouble getting into GH and RB as a result, and never built up the confidence to play them. with DJ hero, he's more rewarded. plus the music speaks to him more.

i *strongly* suggest playing the game standing up. this is a game you want to dance to, and getting the whole body into it makes it so much more fun. the ergonomics are better when standing up than when sitting down, i find.

the renegade case makes the standup scenario possible. i don't see any piece of furniture in my house that would hold it at the right height for me (i'm 5'9 and am not using it at full height - at its lowest it works well for my short 6yo) and hold it steady. yes it's relatively flimsy, but it does do the job well and looks better than some boxes or books on a table.

the CDs - as someone who somehow missed the whole jay-z/eminem phenomenons, i thought these were a great way for me to catch up, and there are some great songs on them.

quick tips :
- as mentioned, play standing up
- with the music cranked up, and 'game mode' turned on your TV - my samsung LED tv added so much lag it was exceedingly hard at first.
- use a light touch on the turntable buttons
- use your thumb on the edge of the turntable to move the turntable, *not* the buttons. you'll scratch faster and more accurately. and not be as tired
- get up to hard/expert ASAP. you'll get better much faster at these levels. after a few days playing the later sets (and getting destroyed) on hard/expert, i could beat the first set on expert without a single note missed.

Best Music Game Yet!
 
Review Date: April 4, 2010
Reviewer: C. Ramos, Hagerstown, MD
I've played Guitar Hero and Rock Band, and neither one come close to how much fun I've had with DJ Hero!

Pros:
- Original/Unique gameplay you won't find anywhere else
- Great turntable peripheral that feels sturdy and performs flawlessly
- AMAZING soundtrack that makes you want to play more, just so you can here more music
- Fun multiplayer that is virtually accessible to anyone via the guitar/DJ mode
- All original music! Every song in the game is a mash-up of 2 songs, making the soundtrack completely fresh
- Good value at $40.00 (Worth every penny)
- Great for parties, you can play it with friends or just let the game run by itself so you can just listen to the music

Cons:
- DLC is EXPENSIVE!
- Has a steep learning curve between difficulty levels
- Using the DJ turntable to navigate the menus can be tedious
- DJ Vs. DJ mode is kinda bland due to the fact you and your opponent do the EXACT same thing
- Crossfade bar is hard to get used to
- Finding the euphoria button (aka star power) can be hard when you're trying to focus while playing difficult tracks

Overall, I love this game! I was a little unsure about it when I bought it, but a couple minutes of playing it cleared that all up. I would recommend this game to anyone who loves music and is looking for something to have fun with and enjoy with friends!
Excellent...If a Hip-Hop Head!!!
 
Review Date: November 15, 2009
Reviewer: D. Young, Bear, DE United States
Ok, This game is great. I was waiting for a R&B/Hip-Hop answer for the Guitar Hero and Rock Band. So it's here and I love it. I had Guitar Hero World Tour and it was cool, but some of the music I didn't relate to. I grew up listening to R&B and Hip-Hop, don't get me wrong I love all music but this is what I can really get into.

This game is fun because when you first begin you go thru a training tutorial of everything that you will do in the game. This game is merely hand/eye coordination and that's it. It's fun and not hard at all. The turntable looks pretty basic at first sight but it's is pretty loaded with stuff once you begin playing the game (it keeps you busy). Gee wiz, after I played a couple of hours I felt the numbing and stiffening in my left hand for keeping up with all of the streams of music. All and all it's very additive and fun.

The gameplay is really good too, I love how the crowd gets all amped up and they start "raising the roof" which makes you get more into the flow and that really helps you stay focused on hitting the right streams because you don't want to let the crowd down. The better you do the more points and stars you accumulate. The stars are critical because that is how you get "paid in pull" and unlock other Dj's, turntables and venues...there is so much more to unlock but I can't remember all of them.

Overall, I say buy it ($120). It will keep everyone happy for a while, It think it has a high replay value. I really appreciate DJH because I love the music and there is so much variety from the music library in the game. I read that Eminem is looking to have an expansion package in the future with more tracks and I can't wait. I see I'm the only 5 star review thus far. I know there will be many more.

Thanks for checking out my review!
SPECTACULAR (did not expect this)
 
Review Date: December 13, 2009
Reviewer: Doug M. Childs, Decatur, IL
Ok I must be up front in that I was initially biased toward this game as I am a guitar hero fanatic. My wife got this for me when it came out and I told her there is no way that it will be that cool. WHOA! was I wrong after getting the hang of the turntable (keeping the buttons on the right hand side of the board) I started really getting into the jams and grooving even more than I did with GH. This is NOT a RAP deal it is a club/techno thing. The songs are really sweet I say I like 75% of them very much, which is far more than I can say for any GH set cept maybe World Tour. The easy level is boring way to slow, but there is a serious curve between that and medium and even more between medium and hard, it gets quite tough and timing and tempo are key to scratching. As for the stand it is an asset albeit an expensive one but you can sell the renegade eminem CD for like 35 bucks on ebay which mitigate the added expense. I know that there are a lot of hesitant GH players out there and from one to the other if you have any liking for fast paced intense jams you need to try it. Try it in the store first there are always displays. As for music type go to [...] and search for

daft punk harder better 2007

click the first one and it is an example of some of the tracks on the game which are like 100.

hope this helps those skittish rhythm game players like myself to enjoy a way fun game.
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Just Dance Video Game for the Nintendo Wii

User Reviews Send this to a friend
Just Dance
 
Manufacturer: UBI Soft
Customer Rating:
 
List Price: $39.99
Sale Price: $34.00
Availibility: Usually ships in 24 hours
Free Shipping Available
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Product Description

In Just Dance players learn real dance moves to songs they know and love across a wide genre of music over the past sixty years. Requiring only one Wii Remote per player, up to four people can break it down at a time, as they follow on-screen choreographed moves set to classic dance tracks, covering a wide variety of musical genres and bringing everyone to the dance floor. The game includes more than 30 chart-topping and foot stomping hits designed to get players moving right out of the box.

Key Game Features:

Songs:
Screenshots:
Real, yet easy to pick up dance moves in Just Dance
Easy to pick up moves.
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30+ dance hits included in Just Dance
30+ hot dance hits.
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In-game screen showing 4-person multiplayer in Just Dance
4-person multiplayer.
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Product Details

  • Burn calories, stay fit, and enjoy a fun workout all while having a blast with your favorite songs.
  • Just Dance features more than 30 licensed tracks, ranging from iconic dance hits such as "You Can't Touch This" by MC Hammer to modern day pop with "Hot N Cold" by Katy Perry.
  • Scrolling lyrics lines so players can sing along to the beat.
  • Step to the beat and learn real-life dance moves from music spanning the 80's, 90's, Disco, Rock and more.
  • Raise the roof with anyone and everyone you know via fun 4 player party modes – with simple controls, anyone can pick-up and play.
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Video Reviews

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Customer Reviews

A great game for fun and exercise
 
Review Date: January 13, 2010
Reviewer: Nutwiisystem.Com, New York, NY USA
I admit, I wasn't expecting much when I first heard about Just Dance a few months ago. I figured it'd be just like another one of those games like Dancing with the Stars and High School Musical where you see characters on screen dancing, but all you're doing is waving your remote to match the visual cues on the screen. Ho Hum.

The first thing that struck me when I popped the game into the Wii was that these were fun songs from every era. They're all family-friendly, and there's something in the track list for everyone, from baby boomers to Gen X'ers to Gen Y'ers. Here's the entire track list. Most of the songs are not covers, but original tracks from the original singers.

Girl Just Want to Have Fun - Cyndi Lauper
Ring My Bell - Anita Ward
A Little Less Conversation (JXL Radio Edit Remix) - Elvis vs. JXL
Cotton Eye Joe - Rednex
Surfin' Bird - The Trashmen
Heart of Glass - Blondie
Womanizer - The Gym All-Stars
Groove Is in the Heart - Deee-Lite
Jerk It Out - Caesars
I Live to Move It (Radio Mix) - Reel 2 Real feat. The Mad Stuntman
Not N Cold (Chick Version) - Katy Perry
Mashed Potato Time - Dee Dee Sharp
Girls and Boys - Blur
Fame - In the style of Irene Cara
Lump - The Presidents of the United States of America
Kids in America - Kim Wilde
Pump Up the Jam - Technotronic
I Get Around - The Beach Boys
Le Freak - Chic
That's the Way (I Like It) - KC and the Sunshine Band
Louie Louie - Iggy Pop
Funplex (CSS Remix) - The B-52s
Jin Go Lo Ba - Fatboy Slim
DARE - Gorillaz
Bebe - Divine Brown
Eye of the Tiger - Survivor
Can't Get You Out of My Head - Kylie Minogue
Acceptable in the 80s - Calvin Harris
Who Let the Dogs Out - Baha Men
Wanna Be - Spice Girls
Step By Step - New Kids on the Block
U Can't Touch This - MC Hammer

The second thing that impressed me was that this game features actual dance moves to the songs. In other words, not only are you playing the game, you're learning actual dance steps. You'll learn the "Mashed Potato" that was all the rage in the 1960's to Dee Dee Sharp's "Mashed Potato Time". You'll learn the best disco moves of the 70's with songs like "That's the Way I Like It". And my personal dream come true--you can dance like MC Hammer with "U Can't Touch This".

For the controller, they went for a decidedly simpler approach, and they hit a home run. For using one Wii remote, the controls are remarkably accurate as far as detecting whether you're dancing correctly or not. For each move, you'll be given a grade of "Great", "Okay" and "X". Now, I won't lie and say the controls are the most precise in the world. There'll be plenty of times you'll be doing the moves precisely, but the Wii will tell you you're not. But where this game triumphs is that even though the controls may be off, the game is so fun that you really don't care.

And you also find that the more you practice the moves and "feel the music", the better your scores become. If you've gotten to the point where you've memorized the dance and are just doing the moves to the music, your score will be great.

The game is simple. You choose a song, and then after a countdown from 5, 4, 3, 2, 1, you'll see a silhouetted character on your screen doing the dance moves. The character is generally dressed appropriately for the song: a disco dude will lead you through "That's the Way I Like It", a cowgirl will do a two-step to "Cotton Eye Joe", and a dog (yes, a dog) will dance to "Who Let the Dogs Out". You basically just have to do the mirror image of the character's moves.

They also have multiplayer games. In the first game (Challenge), you can basically have a dance-off between you and up to three other friends to see who'll get the high score. Again, you don't mind in this case if the controls are not completely precise because you're all on the same playing field. In the second game (Strike a Pose), it's like a game of Red Light / Green Light where you have to freeze in your tracks when the music stops. The third game (Last one standing) is an elimination game where the person who makes the least mistakes wins the game.

As fpr the exercise value, with virtually every song, I ended it panting because I was out of breath, and even though I was out of breath I wanted to try it again and again until I got it right. To me, that's the sign of a great exercise game.
It's just fun, whether or not you're good at scoring points
 
Review Date: December 21, 2009
Reviewer: Mister B, Maryland, USA
While the game play mimics Guitar Hero or Dance Dance Revolution style games, one thing sets this game apart: if you're not good at matching the dance moves, the song (and the game) keep going. You don't get interrupted, or have the song get cut short because you miss a certain number of moves.

What that means to players: you can play any of the songs, regardless of difficulty or effort rating, and make it through the entire song. You also get to choose abbreviated or full-length versions of the song.

While other games claim to be great at giving you a cardiac workout, this will *really does*. Songs are rated on difficulty and effort. Difficulty relates to the complexity of the dance moves, while effort is how fast you'll be moving. There is a nice combination of songs with low difficulty/high effort, and vice-versa.

Also you have up to 4 players at a time, and anyone can join the song mid-stream.
80s Babies/90s Child's delight! Pure FUN
 
Review Date: November 29, 2009
Reviewer: M. Morales, Bay Area, CA USA
I'll admit: this game may not be for everyone. You can't be shy. You have to let it all out and not care who's watching (or you won't score points!) But for the goofball dancers out there who loved doing the "Whop", "Running man", "Monkey", "Disco Hustle" back in the day, you're gonna have a BLAST! You have a choice between short or regular versions for real workout! It may not score accurately- but really, if you're looking to score points; you're playing the wrong game.

A great workout without even knowing you're exercising!
 
Review Date: December 19, 2009
Reviewer: Super Mom, phoenix
I plugged this into the wii to check it out and about 10 minutes later I was out of breath...but I kept going because it was so fun. Then I challenged the spouse and we both danced for at least another 30 mins. I didn't realize how much time had gone by because we were having so much fun trying to beat each other! I admit...it' totally cheese and the graphics are not very good...but who cares - it's a great workout without even thinking about exercising! I love it!
Fun and Exhausting
 
Review Date: January 12, 2010
Reviewer: KDUDE'S MOM, LEVITTOWN, PA, US
I love this game. It is so much fun. My son and I have danced around the living room since we've had it. I bought this game to secretly get my son to do some exercise. It is very cold this winter and my son doesn't get out as much. He doesn't realize it though because he is having so much fun. I love it myself because it allows me to dance and do some cardio as well -- although after 5 songs it is so exhausting. I don't care though because you don't want to stop dancing. I highly recommend this game.
FUN! FUN! FUN!
 
Review Date: December 15, 2009
Reviewer: Maria Nguyen, Aiken, SC USA
This is the best exercise video I ever bought! I know! I know! It's a video game! But I still consider this as an exercise video. Actually, better than a regular dance aerobics video because this one actually tells you if you're doing the movements correctly. Whenever I'm doing it, I feel like I have my very own dance aerobics coach!!!
Very fun game!
 
Review Date: January 1, 2010
Reviewer: Michelle, Chicago, IL
My family and I love this game. We already have the Dance Dance Revolution game, but with only one dance pad. This game makes it possible for four of us to dance at the same time, which is an incredible amount of fun. I feel like I'm getting a great workout, and it does not require any additional hardware to play, which is a great thing. I would like to see more games like this with more songs, but until then, we'll just have to keep dancing to the same ones over and over.
Just Fun
 
Review Date: January 30, 2010
Reviewer: Nancy Behrens, CT
I am a 63 year old woman and what fun this is... I like it better than my Wii Fit. I use my Wii Sport and then usually go to this for exercise. It is just a fun thing to do. I don't do to well but have loads of fun. Try it!!
Lots of fun with friends or even alone
 
Review Date: January 23, 2010
Reviewer: Raven, California
There are complaints the game does not respond correctly to your moves but WHO CARES? this game is a lot of fun. I first did the songs I knew then went to songs I didnt know and some of those I ended up doing the best at or ended up liking the song anyway and were fun to dance to.
Game is fun and you get some exercise....some songs are more active than others.
I had not even heard of this game till my friends mentioned it after playing at someone else's house so I ordered it from Amazon cheaper than it was in the stores. I played it at their house and loved it so much I ordered a copy of my own right then and there (at an even LOWER price)
All you need is the regular wii mote. You do not need the nunchuck or dance pad or anything else.
Forget board games and start dancing!
 
Review Date: December 19, 2009
Reviewer: Horse Lover, Louisville, KY USA
JUST DANCE ROCKS! Instead of the standard ritual of sitting around the dinner table with your family playing board games, turn on the music and get your body moving. Just Dance is awesome! It has a wonderful selection of songs for every age and yes, while you must commit to letting your inhibitions go, once you do everyone is guaranteed to have a great time. And the bonus is that you're burning calories at the same time!
FUN FUN FUN!
 
Review Date: January 18, 2010
Reviewer: Diane Mc, New Milford, CT USA
My daughter (17) and I had a great time with Just Dance. It was so much fun. I can see people of all ages playing this game and having a blast. The selection of songs is great and the dance moves are fun. It's really quite a workout dancing to the songs. My only wish is that there were more songs.
Absolutely hysterical!!
 
Review Date: January 20, 2010
Reviewer: Kathy E., Southern California
The motions to Ring My Bell had me laughing so hard that I just had to stop and sit down. I am not a dancer and can't figure out my right foot from my left. Thankfully, I didn't have to worry about my feet; all I had to concentrate on were my arms and having a good time. The game doesn't fail you, so again, you can leave worry behind and just have a good time. My review is based upon only thirty minutes of play with my boys (10 and 11) on multiplayer challenge, but the fun we had in those thirty minutes was priceless. I can't wait to share this with my fun adult friends who have a lively sense of humor.
best dance game!
 
Review Date: December 31, 2009
Reviewer: J. Johnson, Nashville, TN
Ok, so I am NOT a dancer at all. I never dance at all!!! I was forced to buy this game as a Christmas gift and I hated spending the money on it. We put it in when we had a few friends over and I laughed and video taped them dancing. Then I got drug into it and did one song and LOVED every minute of it. It's not about being a good dancer at all. It's just an all around fun game for the family. We plan on playing it for New Year's with a bunch of friends. Best dance game ever by far!!!
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